Debug
Win32
Release
Win32
testjs
{D0F06A44-A245-4D13-A498-0120C203B539}
Application
Unicode
Application
Unicode
<_ProjectFileVersion>10.0.40219.1
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
true
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
false
AllRules.ruleset
AllRules.ruleset
_DEBUG;%(PreprocessorDefinitions)
false
Win32
true
$(IntDir)testjs.tlb
testjs.h
testjs_i.c
testjs_p.c
Disabled
.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)
WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
Level3
EditAndContinue
4251;4800;4244;4390;4065;4996;%(DisableSpecificWarnings)
_DEBUG;%(PreprocessorDefinitions)
0x0409
$(IntDir);%(AdditionalIncludeDirectories)
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
libcocos2d.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;js.lib;%(AdditionalDependencies)
$(OutDir);%(AdditionalLibraryDirectories)
true
Windows
MachineX86
NDEBUG;%(PreprocessorDefinitions)
false
Win32
true
$(IntDir)testjs.tlb
testjs.h
testjs_i.c
testjs_p.c
.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)
WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)
MultiThreadedDLL
Level3
4251;%(DisableSpecificWarnings)
NDEBUG;%(PreprocessorDefinitions)
0x0409
$(IntDir);%(AdditionalIncludeDirectories)
libcocos2d.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;js.lib;%(AdditionalDependencies)
$(OutDir);%(AdditionalLibraryDirectories)
Windows
MachineX86
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"