/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "math/CCGeometry.h" #include <algorithm> #include "base/ccMacros.h" // implementation of Vec2 NS_CC_BEGIN // implementation of Size Size::Size(void) : width(0), height(0) { } Size::Size(float w, float h) : width(w), height(h) { } Size::Size(const Size& other) : width(other.width), height(other.height) { } Size::Size(const Vec2& point) : width(point.x), height(point.y) { } Size& Size::operator= (const Size& other) { setSize(other.width, other.height); return *this; } Size& Size::operator= (const Vec2& point) { setSize(point.x, point.y); return *this; } Size Size::operator+(const Size& right) const { return Size(this->width + right.width, this->height + right.height); } Size Size::operator-(const Size& right) const { return Size(this->width - right.width, this->height - right.height); } Size Size::operator*(float a) const { return Size(this->width * a, this->height * a); } Size Size::operator/(float a) const { CCASSERT(a!=0, "CCSize division by 0."); return Size(this->width / a, this->height / a); } void Size::setSize(float w, float h) { this->width = w; this->height = h; } bool Size::equals(const Size& target) const { return (fabs(this->width - target.width) < FLT_EPSILON) && (fabs(this->height - target.height) < FLT_EPSILON); } const Size Size::ZERO = Size(0, 0); // implementation of Rect Rect::Rect(void) { setRect(0.0f, 0.0f, 0.0f, 0.0f); } Rect::Rect(float x, float y, float width, float height) { setRect(x, y, width, height); } Rect::Rect(const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); } Rect& Rect::operator= (const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); return *this; } void Rect::setRect(float x, float y, float width, float height) { // CGRect can support width<0 or height<0 // CCASSERT(width >= 0.0f && height >= 0.0f, "width and height of Rect must not less than 0."); origin.x = x; origin.y = y; size.width = width; size.height = height; } bool Rect::equals(const Rect& rect) const { return (origin.equals(rect.origin) && size.equals(rect.size)); } float Rect::getMaxX() const { return origin.x + size.width; } float Rect::getMidX() const { return origin.x + size.width / 2.0f; } float Rect::getMinX() const { return origin.x; } float Rect::getMaxY() const { return origin.y + size.height; } float Rect::getMidY() const { return origin.y + size.height / 2.0f; } float Rect::getMinY() const { return origin.y; } bool Rect::containsPoint(const Vec2& point) const { bool bRet = false; if (point.x >= getMinX() && point.x <= getMaxX() && point.y >= getMinY() && point.y <= getMaxY()) { bRet = true; } return bRet; } bool Rect::intersectsRect(const Rect& rect) const { return !( getMaxX() < rect.getMinX() || rect.getMaxX() < getMinX() || getMaxY() < rect.getMinY() || rect.getMaxY() < getMinY()); } bool Rect::intersectsCircle(const cocos2d::Vec2 ¢er, float radius) const { Vec2 rectangleCenter((origin.x + size.width / 2), (origin.y + size.height / 2)); float w = size.width / 2; float h = size.height / 2; float dx = fabs(center.x - rectangleCenter.x); float dy = fabs(center.y - rectangleCenter.y); if (dx > (radius + w) || dy > (radius + h)) { return false; } Vec2 circleDistance(fabs(center.x - origin.x - w), fabs(center.y - origin.y - h)); if (circleDistance.x <= (w)) { return true; } if (circleDistance.y <= (h)) { return true; } float cornerDistanceSq = powf(circleDistance.x - w, 2) + powf(circleDistance.y - h, 2); return (cornerDistanceSq <= (powf(radius, 2))); } void Rect::merge(const Rect& rect) { float top1 = getMaxY(); float left1 = getMinX(); float right1 = getMaxX(); float bottom1 = getMinY(); float top2 = rect.getMaxY(); float left2 = rect.getMinX(); float right2 = rect.getMaxX(); float bottom2 = rect.getMinY(); origin.x = std::min(left1, left2); origin.y = std::min(bottom1, bottom2); size.width = std::max(right1, right2) - origin.x; size.height = std::max(top1, top2) - origin.y; } Rect Rect::unionWithRect(const Rect & rect) const { float thisLeftX = origin.x; float thisRightX = origin.x + size.width; float thisTopY = origin.y + size.height; float thisBottomY = origin.y; if (thisRightX < thisLeftX) { std::swap(thisRightX, thisLeftX); // This rect has negative width } if (thisTopY < thisBottomY) { std::swap(thisTopY, thisBottomY); // This rect has negative height } float otherLeftX = rect.origin.x; float otherRightX = rect.origin.x + rect.size.width; float otherTopY = rect.origin.y + rect.size.height; float otherBottomY = rect.origin.y; if (otherRightX < otherLeftX) { std::swap(otherRightX, otherLeftX); // Other rect has negative width } if (otherTopY < otherBottomY) { std::swap(otherTopY, otherBottomY); // Other rect has negative height } float combinedLeftX = std::min(thisLeftX, otherLeftX); float combinedRightX = std::max(thisRightX, otherRightX); float combinedTopY = std::max(thisTopY, otherTopY); float combinedBottomY = std::min(thisBottomY, otherBottomY); return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY); } const Rect Rect::ZERO = Rect(0, 0, 0, 0); NS_CC_END