/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCLayer.h" // CCLayer CCLayer::CCLayer() { /// @todo } CCLayer::~CCLayer() { /// @todo } /// Touch and Accelerometer related void CCLayer::registerWithTouchDispatcher() { /// @todo [[CCTouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0]; } /// isTouchEnabled getter bool CCLayer::getIsTouchEnabled() { return m_bIsTouchEnabled; } /// isTouchEnabled setter void CCLayer::setIsTouchEnabled(bool enabled) { /** @todo if( isTouchEnabled != enabled ) { isTouchEnabled = enabled; if( isRunning_ ) { if( enabled ) [self registerWithTouchDispatcher]; else [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; } }*/ } /// isAccelerometerEnabled getter bool CCLayer::getIsAccelerometerEnabled() { return m_bIsAccelerometerEnabled; } /// isAccelerometerEnabled setter void CCLayer::setIsAccelerometerEnabled(bool enabled) { /** @todo if( enabled != isAccelerometerEnabled ) { isAccelerometerEnabled = enabled; if( isRunning_ ) { if( enabled ) [[UIAccelerometer sharedAccelerometer] setDelegate:self]; else [[UIAccelerometer sharedAccelerometer] setDelegate:nil]; } }*/ } /// Callbacks void CCLayer::onEnter() { /** @todo // register 'parent' nodes first // since events are propagated in reverse order if (isTouchEnabled) [self registerWithTouchDispatcher]; // then iterate over all the children [super onEnter]; if( isAccelerometerEnabled ) [[UIAccelerometer sharedAccelerometer] setDelegate:self];*/ } void CCLayer::onExit() { /** if( isTouchEnabled ) [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; if( isAccelerometerEnabled ) [[UIAccelerometer sharedAccelerometer] setDelegate:nil]; [super onExit];*/ } /** @todo -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { NSAssert(NO, @"Layer#ccTouchBegan override me"); return YES; }*/ /// ColorLayer CCColorLayer::CCColorLayer() { /// @todo } CCColorLayer::~CCColorLayer() { /// @todo } // Opacity and RGB color protocol /// opacity getter GLubyte CCColorLayer::getOpacity() { return m_cOpacity; } /// opacity setter void CCColorLayer::setOpacity(GLubyte var) { m_cOpacity = var; updateColor(); } /// color getter ccColor3B CCColorLayer::getColor() { return m_tColor; } /// color setter void CCColorLayer::setColor(ccColor3B var) { m_tColor = var; updateColor(); } /// blendFunc getter ccBlendFunc CCColorLayer::getBlendFunc() { return m_tBlendFunc; } /// blendFunc setter void CCColorLayer::setBlendFunc(ccBlendFunc var) { m_tBlendFunc = var; } CCColorLayer * CCColorLayer::layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height) { CCColorLayer * pLayer = new CCColorLayer(); pLayer->initWithColorWidthHeight(color,width,height); pLayer->autorelease(); return pLayer; } CCColorLayer * CCColorLayer::layerWithColor(ccColor4B color) { CCColorLayer * pLayer = new CCColorLayer(); pLayer->initWithColor(color); pLayer->autorelease(); return pLayer; } CCColorLayer* CCColorLayer::initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height) { /** @todo if( (self=[super init]) ) { // default blend function blendFunc_ = (ccBlendFunc) { CC_BLEND_SRC, CC_BLEND_DST }; color_.r = color.r; color_.g = color.g; color_.b = color.b; opacity_ = color.a; for (NSUInteger i=0; i