/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONDATA_H_ #define SPINE_SKELETONDATA_H_ #include <spine/BoneData.h> #include <spine/SlotData.h> #include <spine/Skin.h> #include <spine/EventData.h> #include <spine/Animation.h> #include <spine/IkConstraintData.h> #include <spine/TransformConstraintData.h> #include <spine/PathConstraintData.h> #ifdef __cplusplus extern "C" { #endif typedef struct spSkeletonData { const char* version; const char* hash; float width, height; int bonesCount; spBoneData** bones; int slotsCount; spSlotData** slots; int skinsCount; spSkin** skins; spSkin* defaultSkin; int eventsCount; spEventData** events; int animationsCount; spAnimation** animations; int ikConstraintsCount; spIkConstraintData** ikConstraints; int transformConstraintsCount; spTransformConstraintData** transformConstraints; int pathConstraintsCount; spPathConstraintData** pathConstraints; } spSkeletonData; spSkeletonData* spSkeletonData_create (); void spSkeletonData_dispose (spSkeletonData* self); spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName); int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName); spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName); int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName); spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName); spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName); spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName); spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName); spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName); spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName); #ifdef SPINE_SHORT_NAMES typedef spSkeletonData SkeletonData; #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__) #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__) #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__) #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__) #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__) #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__) #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__) #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__) #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONDATA_H_ */