/**************************************************************************** Copyright (c) 2012 cocos2d-x.org Copyright (c) 2013-2016 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "Particle3DTest.h" #include "Particle3D/CCParticleSystem3D.h" #include "Particle3D/PU/CCPUParticleSystem3D.h" USING_NS_CC; #define PARTICLE_SYSTEM_TAG 0x0001 Particle3DTests::Particle3DTests() { ADD_TEST_CASE(Particle3DExplosionSystemDemo); ADD_TEST_CASE(Particle3DLineStreakDemo); ADD_TEST_CASE(Particle3DBlackHoleDemo); ADD_TEST_CASE(Particle3DHypnoDemo); ADD_TEST_CASE(Particle3DAdvancedLodSystemDemo); ADD_TEST_CASE(Particle3DTimeShiftDemo); ADD_TEST_CASE(Particle3DUVAnimDemo); ADD_TEST_CASE(Particle3DFirePlaceDemo); ADD_TEST_CASE(Particle3DElectricBeamSystemDemo); ADD_TEST_CASE(Particle3DFlareShieldDemo); ADD_TEST_CASE(Particle3DLightningBoltDemo); ADD_TEST_CASE(Particle3DCanOfWormsDemo); ADD_TEST_CASE(Particle3DRibbonTrailDemo); ADD_TEST_CASE(Particle3DWeaponTrailDemo); ADD_TEST_CASE(Particle3DWithSprite3DDemo); } std::string Particle3DTestDemo::title() const { return "Particle3D Test"; } bool Particle3DTestDemo::init() { if (!TestCase::init()) return false; FileUtils::getInstance()->addSearchPath("Particle3D/materials"); FileUtils::getInstance()->addSearchPath("Particle3D/scripts"); FileUtils::getInstance()->addSearchPath("Sprite3DTest"); //FileUtils::getInstance()->addSearchPath("Particle3D/textures"); Size size = Director::getInstance()->getWinSize(); _camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f); _camera->setPosition3D(Vec3(0.0f, 0.0f, 100.0f)); _camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); _camera->setCameraFlag(CameraFlag::USER1); this->addChild(_camera); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(Particle3DTestDemo::onTouchesBegan, this); listener->onTouchesMoved = CC_CALLBACK_2(Particle3DTestDemo::onTouchesMoved, this); listener->onTouchesEnded = CC_CALLBACK_2(Particle3DTestDemo::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); TTFConfig config("fonts/tahoma.ttf",10); _particleLab = Label::createWithTTF(config,"Particle Count: 0",TextHAlignment::LEFT); _particleLab->retain(); _particleLab->setPosition(Vec2(0.0f, size.height / 6.0f)); _particleLab->setAnchorPoint(Vec2(0.0f, 0.0f)); this->addChild(_particleLab); scheduleUpdate(); return true; } void Particle3DTestDemo::onTouchesBegan(const std::vector& touches, cocos2d::Event *event) { } void Particle3DTestDemo::onTouchesMoved(const std::vector& touches, cocos2d::Event *event) { if (touches.size()) { auto touch = touches[0]; auto delta = touch->getDelta(); _angle -= CC_DEGREES_TO_RADIANS(delta.x); _camera->setPosition3D(Vec3(100.0f * sinf(_angle), 0.0f, 100.0f * cosf(_angle))); _camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); } } void Particle3DTestDemo::onTouchesEnded(const std::vector& touches, cocos2d::Event *event) { } Particle3DTestDemo::Particle3DTestDemo( void ) : _angle(0.0f) { } void Particle3DTestDemo::update( float delta ) { ParticleSystem3D *ps = static_cast(this->getChildByTag(PARTICLE_SYSTEM_TAG)); if (ps){ unsigned int count = 0; auto children = ps->getChildren(); for (auto iter : children){ ParticleSystem3D *child = dynamic_cast(iter); if (child){ count += child->getAliveParticleCount(); } } char str[128]; sprintf(str, "Particle Count: %d", count); _particleLab->setString(str); } } Particle3DTestDemo::~Particle3DTestDemo( void ) { _particleLab->release(); } std::string Particle3DAdvancedLodSystemDemo::subtitle() const { return "AdvancedSystem"; } bool Particle3DAdvancedLodSystemDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("advancedLodSystem.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f); auto rotate = RotateBy::create(1.0f, Vec3(0.0f, 0.0f, 100.0f)); rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr))); rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr))); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DBlackHoleDemo::subtitle() const { return "BlackHole"; } bool Particle3DBlackHoleDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("blackHole.pu", "pu_mediapack_01.material"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->setPosition(-25.0f, 0.0f); auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f)); auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f)); // auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f); // auto rotate = RotateBy::create(1.0f, Vec3(100.0f, 100.0f, 100.0f)); rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr))); //rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr))); //rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr))); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DHypnoDemo::subtitle() const { return "Hypno"; } bool Particle3DHypnoDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("hypno.pu", "pu_mediapack_01.material"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); // auto scale = ScaleBy::create(1.0f, 2.0f, 2.0f, 2.0f); // auto rotate = RotateBy::create(1.0f, Vec3(0.0, 100.0f, 0.0f)); //rootps->runAction(RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr))); //rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr))); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DTimeShiftDemo::subtitle() const { return "TimeShift"; } bool Particle3DTimeShiftDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("timeShift.pu", "pu_mediapack_01.material"); rootps->setScale(2.0f); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DUVAnimDemo::subtitle() const { return "UVAnim"; } bool Particle3DUVAnimDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("UVAnimation.pu", "pu_mediapack_01.material"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DFirePlaceDemo::subtitle() const { return "Fire"; } bool Particle3DFirePlaceDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("mp_torch.pu", "pu_mediapack_01.material"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->setScale(5.0f); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DLineStreakDemo::subtitle() const { return "LineStreak"; } bool Particle3DLineStreakDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("lineStreak.pu", "pu_mediapack_01.material"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->setScale(5.0f); //rootps->runAction(RepeatForever::create(Sequence::create(rotate, nullptr))); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); //auto sprite = Sprite::create("pump_streak_04.png"); //sprite->setCameraMask((unsigned short)CameraFlag::USER1); //sprite->setScale(0.5f); //this->addChild(sprite); return true; } std::string Particle3DElectricBeamSystemDemo::subtitle() const { return "ElectricBeamSystem"; } bool Particle3DElectricBeamSystemDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("electricBeamSystem.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DFlareShieldDemo::subtitle() const { return "flareShield"; } bool Particle3DFlareShieldDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("flareShield.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); //rootps->setScale(0.25f); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DLightningBoltDemo::subtitle() const { return "LightningBolt"; } bool Particle3DLightningBoltDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("lightningBolt.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); //rootps->setScale(0.25f); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DExplosionSystemDemo::subtitle() const { return "ExplosionSystem"; } bool Particle3DExplosionSystemDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("explosionSystem.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); //rootps->setScale(5.0f); //rootps->setPosition(-25.0f, 0.0f); //auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f)); //auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f)); //rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr))); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DCanOfWormsDemo::subtitle() const { return "CanOfWorms"; } bool Particle3DCanOfWormsDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("canOfWorms.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DRibbonTrailDemo::subtitle() const { return "RibbonTrailTest"; } bool Particle3DRibbonTrailDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("ribbonTrailTest.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DWeaponTrailDemo::subtitle() const { return "WeaponTrail"; } bool Particle3DWeaponTrailDemo::init() { if (!Particle3DTestDemo::init()) return false; auto rootps = PUParticleSystem3D::create("weaponTrail.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; } std::string Particle3DWithSprite3DDemo::subtitle() const { return "Particle3DWithSprite3D"; } bool Particle3DWithSprite3DDemo::init() { if (!Particle3DTestDemo::init()) return false; std::string c3bfileName = "Sprite3DTest/orc.c3b"; auto sprite = Sprite3D::create(c3bfileName); this->addChild(sprite); sprite->setPosition3D(Vec3(-20.0f, 0.0f, 0.0f)); sprite->setRotation3D(Vec3(0, 180, 0)); sprite->setCameraMask((unsigned short)CameraFlag::USER1); //sprite->setOpacity(100); auto animation = Animation3D::create(c3bfileName); if (animation) { auto animate = Animate3D::create(animation); sprite->runAction(RepeatForever::create(animate)); } auto billboard = BillBoard::create("Images/Icon.png"); billboard->setPosition3D(Vec3(20.0f, 0.0f, 0.0f)); billboard->setScale(0.2f); billboard->setCameraMask((unsigned short)CameraFlag::USER1); this->addChild(billboard); auto rootps = PUParticleSystem3D::create("lineStreak.pu"); rootps->setCameraMask((unsigned short)CameraFlag::USER1); rootps->startParticleSystem(); this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG); return true; }