#ifndef __GEARDISPLAY_H__ #define __GEARDISPLAY_H__ #include "FairyGUIMacros.h" #include "GearBase.h" #include "cocos2d.h" NS_FGUI_BEGIN class GObject; class GearDisplay : public GearBase { public: GearDisplay(GObject* owner); virtual ~GearDisplay(); void apply() override; void updateState() override; uint32_t addLock(); void releaseLock(uint32_t token); bool isConnected(); std::vector pages; protected: void addStatus(const std::string& pageId, ByteBuffer* buffer) override; void init() override; private: int _visible; uint32_t _displayLockToken; }; NS_FGUI_END #endif