/*=============================================================================================== PlayStream Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2011. This example shows how to simply play a stream, such as an mp3 or wav. The stream behaviour is achieved by specifying FMOD_CREATESTREAM in the call to System::createSound. This makes FMOD decode the file in realtime as it plays, instead of loading it all at once. This uses far less memory, in exchange for a small runtime cpu hit. ===============================================================================================*/ #include "../../api/inc/fmod.hpp" #include "../../api/inc/fmod_errors.h" #include "../common/wincompat.h" #include void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound; FMOD::Channel *channel = 0; FMOD_RESULT result; int key; unsigned int version; /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); getch(); return 0; } result = system->init(1, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = system->createSound("../media/wave.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &sound); ERRCHECK(result); printf("====================================================================\n"); printf("PlayStream Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("====================================================================\n"); printf("\n"); printf("Press space to pause, Esc to quit\n"); printf("\n"); /* Play the sound. */ result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel); ERRCHECK(result); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case ' ' : { bool paused; channel->getPaused(&paused); channel->setPaused(!paused); break; } } } system->update(); if (channel) { unsigned int ms; unsigned int lenms; bool playing; bool paused; channel->isPlaying(&playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel->getPaused(&paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = sound->getLength(&lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE)) { ERRCHECK(result); } printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped"); fflush(stdout); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = sound->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }