/*=============================================================================================== SimpleEvent Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2011. Demonstrates basic usage of FMOD's data-driven event library (fmod_event.dll) ===============================================================================================*/ #include "../../../examples/common/wincompat.h" #include "../../api/inc/fmod_event.hpp" #include "../../../api/inc/fmod_errors.h" void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } int main(int argc, char *argv[]) { FMOD::EventSystem *eventsystem; FMOD::Event *event; FMOD_RESULT result; int key; printf("======================================================================\n"); printf("Simple Event Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("======================================================================\n"); printf("This example simply plays an event created with the FMOD Designer tool.\n"); printf("======================================================================\n\n"); ERRCHECK(result = FMOD::EventSystem_Create(&eventsystem)); ERRCHECK(result = eventsystem->init(64, FMOD_INIT_NORMAL, 0, FMOD_EVENT_INIT_NORMAL)); ERRCHECK(result = eventsystem->setMediaPath("../media/")); ERRCHECK(result = eventsystem->load("examples.fev", 0, 0)); ERRCHECK(result = eventsystem->getEvent("examples/FeatureDemonstration/Basics/SimpleEvent", FMOD_EVENT_DEFAULT, &event)); printf("======================================================================\n"); printf("Press SPACE to play the event.\n"); printf("Press ESC to quit\n"); printf("======================================================================\n"); key = 0; do { if (_kbhit()) { key = _getch(); if (key == ' ') { ERRCHECK(result = event->start()); } } ERRCHECK(result = eventsystem->update()); Sleep(15); FMOD_EVENT_STATE state; ERRCHECK(result = event->getState(&state)); printf("Event is %s \r", (state & FMOD_EVENT_STATE_PLAYING) ? "playing" : "stopped"); fflush(stdout); } while (key != 27); ERRCHECK(result = eventsystem->release()); return 0; }