LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dlua_shared LOCAL_MODULE_FILENAME := libcocos2dlua LOCAL_SRC_FILES := \ ../../Classes/protobuf-lite/google/protobuf/io/coded_stream.cc \ ../../Classes/protobuf-lite/google/protobuf/stubs/common.cc \ ../../Classes/protobuf-lite/google/protobuf/extension_set.cc \ ../../Classes/protobuf-lite/google/protobuf/generated_message_util.cc \ ../../Classes/protobuf-lite/google/protobuf/message_lite.cc \ ../../Classes/protobuf-lite/google/protobuf/stubs/once.cc \ ../../Classes/protobuf-lite/google/protobuf/stubs/atomicops_internals_x86_gcc.cc \ ../../Classes/protobuf-lite/google/protobuf/repeated_field.cc \ ../../Classes/protobuf-lite/google/protobuf/wire_format_lite.cc \ ../../Classes/protobuf-lite/google/protobuf/io/zero_copy_stream.cc \ ../../Classes/protobuf-lite/google/protobuf/io/zero_copy_stream_impl_lite.cc \ ../../Classes/protobuf-lite/google/protobuf/stubs/stringprintf.cc \ ../../Classes/runtime/Landscape_png.cpp \ ../../Classes/runtime/PlayDisable_png.cpp \ ../../Classes/runtime/PlayEnable_png.cpp \ ../../Classes/runtime/Portrait_png.cpp \ ../../Classes/runtime/Shine_png.cpp \ ../../Classes/runtime/Runtime.cpp \ ../../Classes/runtime/Protos.pb.cc \ ../../Classes/runtime/lua_debugger.c \ ../../Classes/VisibleRect.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/ConfigParser.cpp \ lua/Runtime_android.cpp \ lua/main.cpp LOCAL_C_INCLUDES := \ $(LOCAL_PATH)/../../Classes/protobuf-lite \ $(LOCAL_PATH)/../../Classes/runtime \ $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../../cocos2d-x/external LOCAL_WHOLE_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += network_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += spine_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += extension_lua_static LOCAL_WHOLE_STATIC_LIBRARIES += ui_lua_static include $(BUILD_SHARED_LIBRARY) $(call import-module,scripting/lua-bindings/proj.android)