#ifndef _PARALLAX_TEST_H_ #define _PARALLAX_TEST_H_ #include "../testBasic.h" class ParallaxDemo : public CCLayer { protected: CCTextureAtlas* m_atlas; public: ParallaxDemo(void); ~ParallaxDemo(void); virtual std::string title(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class Parallax1 : public ParallaxDemo { protected: CCNode* m_root; CCNode* m_target; CCMotionStreak* m_streak; public: Parallax1(); virtual std::string title(); }; class Parallax2 : public ParallaxDemo { protected: CCNode* m_root; CCNode* m_target; CCMotionStreak* m_streak; public: Parallax2(); virtual void registerWithTouchDispatcher(); virtual bool ccTouchBegan(CCTouch* touch, UIEvent* event); virtual void ccTouchEnded(CCTouch* touch, UIEvent* event); virtual void ccTouchCancelled(CCTouch* touch, UIEvent* event); virtual void ccTouchMoved(CCTouch* touch, UIEvent* event); virtual std::string title(); }; class ParallaxTestScene : public TestScene { public: virtual void runThisTest(); }; #endif