#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ cmake_minimum_required(VERSION 2.8) project (Cocos2d-X) # The version number set(COCOS2D_X_VERSION 3.3.0-beta0) include(cmake/BuildHelpers.CMakeLists.txt) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") message(${BUILDING_STRING}) option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(BUILD_STATIC "Build static libraries" ON) option(DEBUG_MODE "Debug or release?" ON) option(BUILD_EXTENSIONS "Build extension library" ON) option(BUILD_EDITOR_SPINE "Build editor support for spine" ON) option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_CPP_TESTS "Build TestCpp samples" ON) option(BUILD_LUA_LIBS "Build lua libraries" ON) option(BUILD_LUA_TESTS "Build TestLua samples" ON) if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) # Compiler options if(MSVC) ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710 -wd4514 -wd4056 -wd4996 -wd4099) else() set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -std=c99") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=c++11 -Wno-deprecated-declarations -Wno-reorder") if(CLANG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") endif() endif(MSVC) if(BUILD_STATIC) set (BUILD_TYPE STATIC) else() set (BUILD_TYPE SHARED) endif() # Some macro definitions if(WINDOWS) if(BUILD_STATIC) ADD_DEFINITIONS (-DCC_STATIC) else() ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL) endif() ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32) set(PLATFORM_FOLDER win32) elseif(MACOSX) ADD_DEFINITIONS (-DCC_TARGET_OS_MAC) ADD_DEFINITIONS (-DUSE_FILE32API) set(PLATFORM_FOLDER mac) elseif(LINUX) ADD_DEFINITIONS(-DLINUX) set(PLATFORM_FOLDER linux) elseif(ANDROID) ADD_DEFINITIONS (-DUSE_FILE32API) set(PLATFORM_FOLDER android) else() message( FATAL_ERROR "Unsupported platform, CMake will exit" ) endif() if(MINGW) add_definitions(-DGLEW_STATIC) add_definitions(-D__SSIZE_T) set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lws2_32") set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lws2_32") if(CLANG) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions ") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions ") endif() endif() # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 ) set(ARCH_DIR "32-bit") else() message( FATAL_ERROR "Unsupported architecture, CMake will exit" ) endif() include_directories( ${PLATFORM_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cocos ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/deprecated ${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform ${CMAKE_CURRENT_SOURCE_DIR}/extensions ${CMAKE_CURRENT_SOURCE_DIR}/external ) # Specific Link Directories if(LINUX) set(PLATFORM_LINK_DIR /usr/local/lib ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR} ) set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER}/${ARCH_DIR} ) elseif(NOT MINGW) set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER} ) set(PLATFORM_LINK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/prebuilt/${PLATFORM_FOLDER_ARCH} ) endif() # NB # we need to return these to libraries to their official state rather than # having our custom cocos2d namespace so that we may use system versions if # the platform provides them. It is very important that this # is done before we make prebuilt versions of these two libs include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/../external/unzip ${CMAKE_CURRENT_SOURCE_DIR}/../external/xxhash ) if(LINUX) find_package(GLFW3 REQUIRED) message( STATUS "GLFW3 dirs: ${GLFW3_INCLUDE_DIRS}") include_directories(${GLFW3_INCLUDE_DIRS}) endif(LINUX) if(NOT MINGW) include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2 ${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk ${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/include ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}/freetype2 ) #todo: fix location of freetype includes for linux android on cocos prebuilt repo #i.e we should not need to include an extra dir of /freetype2 link_directories( ${PLATFORM_LINK_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/prebuilt/${PLATFORM_FOLDER_ARCH} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER_ARCH} ) endif() # build for 3rd party libraries if(LINUX) add_subdirectory(external/Box2D) add_subdirectory(external/unzip) add_subdirectory(external/xxhash) add_subdirectory(external/tinyxml2) add_subdirectory(external/protobuf-lite) endif() # libcocos2d.a add_subdirectory(cocos) # build cpp tests if(BUILD_CPP_TESTS) add_subdirectory(tests/cpp-empty-test) add_subdirectory(tests/cpp-tests) endif(BUILD_CPP_TESTS) ## Scripting if(BUILD_LUA_LIBS) add_subdirectory(cocos/scripting/lua-bindings) # build lua tests if(BUILD_LUA_TESTS) add_subdirectory(tests/lua-tests/project) add_subdirectory(tests/lua-empty-test/project) endif(BUILD_LUA_TESTS) endif(BUILD_LUA_LIBS)