#ifndef __EVENTCONTEXT_H__ #define __EVENTCONTEXT_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" #include "InputEvent.h" NS_FGUI_BEGIN class GObject; class InputProcessor; class EventContext { public: EventContext(); ~EventContext(); int getType() const { return _type; } cocos2d::Ref* getSender() const { return _sender; } InputEvent* getInput() const { return _inputEvent; } void stopPropagation() { _isStopped = true; } void preventDefault() { _defaultPrevented = true; } bool isDefaultPrevented() { return _defaultPrevented; } void captureTouch() { _touchCapture = 1; } void uncaptureTouch() { _touchCapture = 2; } const cocos2d::Value& getDataValue() const { return _dataValue; } void* getData() const { return _data; } private: cocos2d::Ref* _sender; InputEvent* _inputEvent; cocos2d::Value _dataValue; void* _data; bool _isStopped; bool _defaultPrevented; int _touchCapture; int _type; friend class UIEventDispatcher; }; NS_FGUI_END #endif