/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include "SpineTest.h" #include #include #include using namespace cocos2d; using namespace cocos2d::extension; using namespace std; //------------------------------------------------------------------ // // SpineTestScene // //------------------------------------------------------------------ void SpineTestScene::runThisTest() { auto layer = SpineTestLayer::create(); addChild(layer); Director::getInstance()->replaceScene(this); } bool SpineTestLayer::init () { if (!Layer::init()) return false; skeletonNode = CCSkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas"); skeletonNode->setMix("walk", "jump", 0.4f); skeletonNode->setMix("jump", "walk", 0.4f); skeletonNode->setAnimation("walk", true); skeletonNode->timeScale = 0.3f; skeletonNode->debugBones = true; skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL))); Size windowSize = Director::getInstance()->getWinSize(); skeletonNode->setPosition(Point(windowSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); return true; } void SpineTestLayer::update (float deltaTime) { if (skeletonNode->states[0]->loop) { if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false); } else { if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true); } }