**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)* - [Cocos2d-x 3.13 Release Notes](#cocos2d-x-313-release-notes) - [Misc Information](#misc-information) - [v3.13](#v313) - [Highlights](#highlights) - [The main features in detail of Cocos2d-x v3.13](#the-main-features-in-detail-of-cocos2d-x-v313) - [Add VR plugin](#add-vr-plugin) - [Support ETC1 alpha channel](#support-etc1-alpha-channel) - [AudioEngine performance for Android 4.2+](#audioengine-performance-for-android-42) - [Android arm-64 support](#android-arm-64-support) - [Switch to use gcc 4.9](#switch-to-use-gcc-49) - [Upgrade CURL to 7.50.0](#upgrade-curl-to-7500) # Cocos2d-x 3.13 Release Notes # # Misc Information * [Full Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG) # v3.13 ## Highlights * add VR plugin * support ETC1 alpha channel * fix AudioEngine performance for Android 4.2+ * add Andorid arm-64 support * switch to use gcc 4.9 * upgrade CURL to 7.50.0 * upgrade Spine to 3.4 * upgrade GLFW to 3.2 ## The main features in detail of Cocos2d-x v3.13 ### Add VR plugin TBD: add link of PG ### Support ETC1 alpha channel Thanks [halx99](https://github.com/halx99)'s contribution, now cocos2d-x supports ETC1 alpha channel by default. If want to use ETC1 alpha chaneel, you should put `xxx.pkm` and `xxx.pkm@alpha` in the same folder, and use it like this: ```c++ auto sprite = Sprite::create("xxx.pkm"); ``` `xxx.pkm@alpha` is the resource for alpha channel. `@alpha` subfix is required by engine to load alpha texture automatically. More detail usage can refer to the implementation of `Sprite1ETC1Alpha` in `tests/cpp-tests/Classes/SpriteTest/SpriteTest.cpp`. ### AudioEngine performance for Android 4.2+ AudioEngine uses [OpenSL ES](https://developer.android.com/ndk/guides/audio/opensl-for-android.html) on Android, and it supports decoding audio source file to PCM data in codes since Android 4.2. Now AudioEngine uses this feature to fix the performance issue. The performane is the same as before if running on Android 4.1 or lower version. ### Android arm-64 support Now we provide arm-64 bit 3rd party libraries, which means can build 64-bit apps on Android. You can use the command to build 64-bit apps: ``` cocos run -p android --app-abi arm64-v8a ``` ### Switch to use gcc 4.9 on Android cocos2d-x switch to use clang in `v3.12`, but developers reported [some crash issue](https://github.com/cocos2d/cocos2d-x/issues/16244) that caused by using `clang+gnustl_static`, so we switch to use gcc 4.9. We will change to use `clang+c++_static` when `c++_static` is stable. ### Upgrade CURL to 7.50.0 Because CURL has [a bug about connect to IPV4 numerical IP address in NAT64 environment](https://github.com/curl/curl/issues/863), and it is fixed in v7.50.0, so we upgrade to this version when v7.50.0 is released.