/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #import "AppController.h" #import "AppDelegate.h" static AppDelegate s_sharedApplication; @implementation AppController @synthesize window, glView; -(void) applicationDidFinishLaunching:(NSNotification *)aNotification { // create the window // note that using NSResizableWindowMask causes the window to be a little // smaller and therefore ipad graphics are not loaded NSRect rect = NSMakeRect(0, 0, 2048, 1536); window = [[NSWindow alloc] initWithContentRect:rect styleMask:( NSClosableWindowMask | NSTitledWindowMask ) backing:NSBackingStoreBuffered defer:YES]; // allocate our GL view // (isn't there already a shared EAGLView?) glView = [[EAGLView alloc] initWithFrame:rect]; // set window parameters [window becomeFirstResponder]; [window setContentView:glView]; [window setTitle:@"SampleGame"]; [window makeKeyAndOrderFront:self]; [window setAcceptsMouseMovedEvents:NO]; [glView setFrameZoomFactor:0.4]; cocos2d::CCApplication::sharedApplication()->run(); } -(BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)theApplication { return YES; } -(void) dealloc { cocos2d::CCDirector::sharedDirector()->end(); [super dealloc]; } #pragma mark - #pragma mark IB Actions -(IBAction) toggleFullScreen:(id)sender { EAGLView* pView = [EAGLView sharedEGLView]; [pView setFullScreen:!pView.isFullScreen]; } -(IBAction) exitFullScreen:(id)sender { [[EAGLView sharedEGLView] setFullScreen:NO]; } @end