/**************************************************************************** Copyright (c) 2014 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "GameNode3DReader.h" #include "cocostudio/CCComExtensionData.h" #include "cocostudio/CSParseBinary_generated.h" #include "cocostudio/CSParse3DBinary_generated.h" #include "cocostudio/FlatBuffersSerialize.h" #include "cocostudio/WidgetReader/NodeReader/NodeReader.h" #include "tinyxml2.h" #include "flatbuffers/flatbuffers.h" USING_NS_CC; using namespace flatbuffers; namespace cocostudio { IMPLEMENT_CLASS_NODE_READER_INFO(GameNode3DReader) GameNode3DReader::GameNode3DReader() { } GameNode3DReader::~GameNode3DReader() { } static GameNode3DReader* _instanceNode3DReader = nullptr; GameNode3DReader* GameNode3DReader::getInstance() { if (!_instanceNode3DReader) { _instanceNode3DReader = new GameNode3DReader(); } return _instanceNode3DReader; } void GameNode3DReader::purge() { CC_SAFE_DELETE(_instanceNode3DReader); } void GameNode3DReader::destroyInstance() { CC_SAFE_DELETE(_instanceNode3DReader); } Offset GameNode3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData, flatbuffers::FlatBufferBuilder *builder) { std::string name = ""; int skyBoxMask = 1; bool skyBoxEnabled = false; std::string leftPath = ""; std::string leftPlistFile = ""; int leftResourceType = 0; std::string rightPath = ""; std::string rightPlistFile = ""; int rightResourceType = 0; std::string upPath = ""; std::string upPlistFile = ""; int upResourceType = 0; std::string downPath = ""; std::string downPlistFile = ""; int downResourceType = 0; std::string forwardPath = ""; std::string forwardPlistFile = ""; int forwardResourceType = 0; std::string backPath = ""; std::string backPlistFile = ""; int backResourceType = 0; std::string frameEvent = ""; std::string customProperty = ""; // attributes const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string attriname = attribute->Name(); std::string value = attribute->Value(); if (attriname == "Name") { name = value; } else if (attriname == "SkyBoxEnabled") { skyBoxEnabled = (value == "True") ? true : false; } else if (attriname == "skyBoxMask") { skyBoxMask = atoi(value.c_str()); } else if (attriname == "UserData") { customProperty = value; } else if (attriname == "FrameEvent") { frameEvent = value; } attribute = attribute->Next(); } const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "LeftImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { leftPath = value; } else if (name == "Type") { leftResourceType = getResourceType(value);; } else if (name == "Plist") { leftPlistFile = value; } attribute = attribute->Next(); } if (leftResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(leftPlistFile)); } } else if (name == "RightImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { rightPath = value; } else if (name == "Type") { rightResourceType = getResourceType(value);; } else if (name == "Plist") { rightPlistFile = value; } attribute = attribute->Next(); } if (rightResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(rightPlistFile)); } } else if (name == "UpImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { upPath = value; } else if (name == "Type") { upResourceType = getResourceType(value);; } else if (name == "Plist") { upPlistFile = value; } attribute = attribute->Next(); } if (upResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(upPlistFile)); } } else if (name == "DownImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { downPath = value; } else if (name == "Type") { downResourceType = getResourceType(value);; } else if (name == "Plist") { downPlistFile = value; } attribute = attribute->Next(); } if (downResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(downPlistFile)); } } else if (name == "ForwardImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { forwardPath = value; } else if (name == "Type") { forwardResourceType = getResourceType(value);; } else if (name == "Plist") { forwardPlistFile = value; } attribute = attribute->Next(); } if (forwardResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(forwardPlistFile)); } } else if (name == "BackImage") { attribute = child->FirstAttribute(); while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { backPath = value; } else if (name == "Type") { backResourceType = getResourceType(value);; } else if (name == "Plist") { backPlistFile = value; } attribute = attribute->Next(); } if (backResourceType == 1) { FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); fbs->_textures.push_back(builder->CreateString(backPlistFile)); } } child = child->NextSiblingElement(); } auto options = CreateGameNode3DOption(*builder, builder->CreateString(name), skyBoxMask, skyBoxEnabled, CreateResourceData(*builder, builder->CreateString(leftPath), builder->CreateString(leftPlistFile), leftResourceType), CreateResourceData(*builder, builder->CreateString(rightPath), builder->CreateString(rightPlistFile), rightResourceType), CreateResourceData(*builder, builder->CreateString(upPath), builder->CreateString(upPlistFile), upResourceType), CreateResourceData(*builder, builder->CreateString(downPath), builder->CreateString(downPlistFile), downResourceType), CreateResourceData(*builder, builder->CreateString(forwardPath), builder->CreateString(forwardPlistFile), forwardResourceType), CreateResourceData(*builder, builder->CreateString(backPath), builder->CreateString(backPlistFile), backResourceType), builder->CreateString(frameEvent), builder->CreateString(customProperty) ); return *(Offset
*)(&options); } void GameNode3DReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table* node3DOptions) { auto options = (GameNode3DOption*)node3DOptions; std::string name = options->name()->c_str(); node->setName(name); bool skyBoxEnabled = options->skyBoxEnabled() != 0; if (skyBoxEnabled) { std::string leftFileData = options->leftFileData()->path()->c_str(); std::string rightFileData = options->rightFileData()->path()->c_str(); std::string upFileData = options->upFileData()->path()->c_str(); std::string downFileData = options->downFileData()->path()->c_str(); std::string forwardFileData = options->forwardFileData()->path()->c_str(); std::string backFileData = options->backFileData()->path()->c_str(); if (leftFileData.empty() || rightFileData.empty() || upFileData.empty() || downFileData.empty() || forwardFileData.empty() || backFileData.empty()) return; Skybox* childBox = Skybox::create(leftFileData,rightFileData,upFileData,downFileData,forwardFileData,backFileData); unsigned short cameraFlag = 1 << 10; childBox->setCameraMask(cameraFlag); node->addChild(childBox,0,"_innerSkyBox"); } std::string customProperty = options->customProperty()->c_str(); ComExtensionData* extensionData = ComExtensionData::create(); extensionData->setCustomProperty(customProperty);\ if (node->getComponent("ComExtensionData")) { node->removeComponent("ComExtensionData"); } node->addComponent(extensionData); } Node* GameNode3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions) { Node* node = Node::create(); setPropsWithFlatBuffers(node, (Table*)node3DOptions); return node; } int GameNode3DReader::getResourceType(std::string key) { if (key == "Normal" || key == "Default") { return 0; } FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance(); if (fbs->_isSimulator) { if (key == "MarkedSubImage") { return 0; } } return 1; } }