class CCActionEase : public CCActionInterval { CCActionInterval* reverse(void); }; class CCEaseRateAction : public CCActionEase { CCActionInterval* reverse(void); }; class CCEaseIn : public CCEaseRateAction { CCActionInterval* reverse(void); static CCEaseIn* create(CCActionInterval* pAction, float fRate); }; class CCEaseOut : public CCEaseRateAction { CCActionInterval* reverse(void); static CCEaseOut* create(CCActionInterval* pAction, float fRate); }; class CCEaseInOut : public CCEaseRateAction { CCActionInterval* reverse(void); static CCEaseInOut* create(CCActionInterval* pAction, float fRate); }; class CCEaseExponentialIn : public CCActionEase { CCActionInterval* reverse(void); static CCEaseExponentialIn* create(CCActionInterval* pAction); }; class CCEaseExponentialOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseExponentialOut* create(CCActionInterval* pAction); }; class CCEaseExponentialInOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseExponentialInOut* create(CCActionInterval* pAction); }; class CCEaseSineIn : public CCActionEase { CCActionInterval* reverse(void); static CCEaseSineIn* create(CCActionInterval* pAction); }; class CCEaseSineOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseSineOut* create(CCActionInterval* pAction); }; class CCEaseSineInOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseSineInOut* create(CCActionInterval* pAction); }; class CCEaseElastic : public CCActionEase { CCActionInterval* reverse(void); float getPeriod(void); void setPeriod(float fPeriod); }; class CCEaseElasticIn : public CCEaseElastic { CCActionInterval* reverse(void); static CCEaseElasticIn* create(CCActionInterval *pAction, float fPeriod = 0.3); }; class CCEaseElasticOut : public CCEaseElastic { CCActionInterval* reverse(void); static CCEaseElasticOut* create(CCActionInterval *pAction, float fPeriod = 0.3); }; class CCEaseElasticInOut : public CCEaseElastic { CCActionInterval* reverse(void); static CCEaseElasticInOut* create(CCActionInterval *pAction, float fPeriod = 0.3); }; class CCEaseBounce : public CCActionEase { CCActionInterval* reverse(void); }; class CCEaseBounceIn : public CCEaseBounce { CCActionInterval* reverse(void); static CCEaseBounceIn* create(CCActionInterval* pAction); }; class CCEaseBounceOut : public CCEaseBounce { CCActionInterval* reverse(void); static CCEaseBounceOut* create(CCActionInterval* pAction); }; class CCEaseBounceInOut : public CCEaseBounce { CCActionInterval* reverse(void); static CCEaseBounceInOut* create(CCActionInterval* pAction); }; class CCEaseBackIn : public CCActionEase { CCActionInterval* reverse(void); static CCEaseBackIn* create(CCActionInterval* pAction); }; class CCEaseBackOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseBackOut* create(CCActionInterval* pAction); }; class CCEaseBackInOut : public CCActionEase { CCActionInterval* reverse(void); static CCEaseBackInOut* create(CCActionInterval* pAction); };