option(AX_ENABLE_MSEDGE_WEBVIEW2 "Enable msedge webview2" TRUE) if(NOT ("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win32")) set(WIN64 TRUE) set(ARCH_ALIAS "x64") else() set(WIN32 TRUE) set(ARCH_ALIAS "x86") endif() if(NOT CMAKE_GENERATOR STREQUAL "Ninja") set(BUILD_CONFIG_DIR "\$\(Configuration\)/") else() set(BUILD_CONFIG_DIR "") endif() message(STATUS "AX_ENABLE_MSEDGE_WEBVIEW2=${AX_ENABLE_MSEDGE_WEBVIEW2}") function(ax_link_cxx_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR) if (NOT AX_USE_SHARED_PREBUILT) target_compile_definitions(${APP_NAME} PRIVATE AX_STATIC=1 ) endif() target_include_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/thirdparty/lua PRIVATE ${AX_ROOT_DIR}/extensions/scripting/lua-bindings/manual PRIVATE ${AX_ROOT_DIR} PRIVATE ${AX_ROOT_DIR}/thirdparty PRIVATE ${AX_ROOT_DIR}/extensions PRIVATE ${AX_ROOT_DIR}/core PRIVATE ${AX_ROOT_DIR}/core/platform PRIVATE ${AX_ROOT_DIR}/core/base PRIVATE ${AX_ROOT_DIR}/core/audio PRIVATE ${AX_ROOT_DIR}/core/platform/win32 PRIVATE ${AX_ROOT_DIR}/thirdparty/fmt/include PRIVATE ${AX_ROOT_DIR}/thirdparty/robin-map/include PRIVATE ${AX_ROOT_DIR}/thirdparty/freetype/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include/GLFW PRIVATE ${AX_ROOT_DIR}/thirdparty/box2d/include PRIVATE ${AX_ROOT_DIR}/thirdparty/chipmunk/include PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include PRIVATE ${AX_ROOT_DIR}/thirdparty/webp/src/webp PRIVATE ${AX_ROOT_DIR}/thirdparty/pugixml PRIVATE ${AX_ROOT_DIR}/thirdparty/xxhash PRIVATE ${AX_ROOT_DIR}/thirdparty/ConvertUTF PRIVATE ${AX_ROOT_DIR}/thirdparty/openal/include PRIVATE ${AX_ROOT_DIR}/thirdparty/ogg/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glad/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include PRIVATE ${AX_ROOT_DIR}/thirdparty/png PRIVATE ${AX_ROOT_DIR}/thirdparty/unzip/. PRIVATE ${AX_ROOT_DIR}/thirdparty/llhttp/include PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/plainlua PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/tolua/. PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/lua-cjson/. PRIVATE ${AX_ROOT_DIR}/extensions/cocostudio PRIVATE ${AX_ROOT_DIR}/extensions/spine/runtime/include PRIVATE ${AX_ROOT_DIR}/extensions/fairygui PRIVATE ${AX_ROOT_DIR}/extensions/GUI PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/include PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/include PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/include PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/include ) SET (CONFIGURATION_SUBFOLDER "") target_link_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/prebuilt/windows/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/lib # cmake will auto add suffix '/$(Configuration)', refer to https://github.com/Kitware/CMake/blob/master/Source/cmVisualStudio10TargetGenerator.cxx#L4145 ) # Linking OS libs target_link_libraries(${APP_NAME} winmm Version) # Linking engine and thirdparty libs target_link_libraries(${APP_NAME} spine particle3d assets-manager cocostudio DragonBones axmol box2d chipmunk freetype zlib recast bullet jpeg-static libcrypto libssl webp pugixml xxhash lz4 clipper2 ConvertUTF poly2tri astc libcurl_imp OpenAL32 ogg glad glfw png unzip llhttp physics-nodes ) # Copy dlls to app bin dir # copy thirdparty dlls to target bin dir # copy_thirdparty_dlls(${APP_NAME} $) set(ssl_dll_suffix "") if(WIN64) set(ssl_dll_suffix "-${ARCH_ALIAS}") endif() add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll" "${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll" "${AX_ROOT_DIR}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll" "${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}OpenAL32.dll" $) # Copy windows angle binaries if (AX_USE_COMPAT_GL) add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/libGLESv2.dll ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/libEGL.dll ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/d3dcompiler_47.dll $ ) endif() if (AX_ENABLE_MSEDGE_WEBVIEW2) if(CMAKE_GENERATOR STREQUAL "Ninja") target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib) target_include_directories(${APP_NAME} ${AX_ROOT_DIR}/build/packages/Microsoft.Web.WebView2/build/native/include) add_custom_command(TARGET ${ax_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll" $ ) else() target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/build/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets) endif() endif() endfunction(ax_link_cxx_prebuilt) function(ax_link_lua_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR) ax_link_cxx_prebuilt(${APP_NAME} ${AX_ROOT_DIR} ${AX_PREBUILT_DIR}) if (NOT AX_USE_SHARED_PREBUILT) target_compile_definitions(${APP_NAME} PRIVATE _USRLUASTATIC=1 ) endif() target_link_libraries(${APP_NAME} axlua lua-cjson tolua plainlua) add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll" $) endfunction(ax_link_lua_prebuilt)