class CCShakyTiles3D : public CCTiledGrid3DAction { static CCShakyTiles3D* create(int nRange, bool bShakeZ, ccGridSize gridSize, float duration); }; class CCShatteredTiles3D : public CCTiledGrid3DAction { static CCShatteredTiles3D* create(int nRange, bool bShatterZ, ccGridSize gridSize, float duration); }; class CCShuffleTiles : public CCTiledGrid3DAction { void shuffle(int *pArray, int nLen); ccGridSize getDelta(ccGridSize pos); void placeTile(ccGridSize pos, Tile *t); static CCShuffleTiles* create(int s, ccGridSize gridSize, float duration); }; class CCFadeOutTRTiles : public CCTiledGrid3DAction { void turnOnTile(ccGridSize pos); void turnOffTile(ccGridSize pos); void transformTile(ccGridSize pos, float distance); static CCFadeOutTRTiles* create(ccGridSize gridSize, float time); }; class CCFadeOutBLTiles : public CCFadeOutTRTiles { static CCFadeOutBLTiles* create(ccGridSize gridSize, float time); }; class CCFadeOutUpTiles : public CCFadeOutTRTiles { static CCFadeOutUpTiles* create(ccGridSize gridSize, float time); }; class CCFadeOutDownTiles : public CCFadeOutUpTiles { static CCFadeOutDownTiles* create(ccGridSize gridSize, float time); }; class CCTurnOffTiles : public CCTiledGrid3DAction { void shuffle(int *pArray, int nLen); void turnOnTile(ccGridSize pos); void turnOffTile(ccGridSize pos); static CCTurnOffTiles* create(ccGridSize size, float d); static CCTurnOffTiles* create(int s, ccGridSize gridSize, float duration); }; class CCWavesTiles3D : public CCTiledGrid3DAction { float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCWavesTiles3D* create(int wav, float amp, ccGridSize gridSize, float duration); }; class CCJumpTiles3D : public CCTiledGrid3DAction { float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCJumpTiles3D* create(int j, float amp, ccGridSize gridSize, float duration); }; class CCSplitRows : public CCTiledGrid3DAction { static CCSplitRows* create(int nRows, float duration); }; class CCSplitCols : public CCTiledGrid3DAction { static CCSplitCols* create(int nCols, float duration); };