class CCLayer : public CCNode { void setTouchEnabled(bool bValue); bool isTouchEnabled(); void setAccelerometerEnabled(bool bValue); bool isAccelerometerEnabled(); void setKeypadEnabled(bool bValue); bool isKeypadEnabled(); void registerScriptTouchHandler(LUA_FUNCTION funcID, bool bIsMultiTouches = false, int nPriority = 0, bool bSwallowsTouches = false); void unregisterScriptTouchHandler(); static CCLayer *create(void); }; class CCLayerColor : public CCLayer { void changeWidth(GLfloat w); void changeHeight(GLfloat h); void changeWidthAndHeight(GLfloat w ,GLfloat h); void setOpacity(GLubyte var); GLubyte getOpacity(void); void setColor(ccColor3B Value); ccColor3B getColor(void); void setBlendFunc(ccBlendFunc Value); ccBlendFunc getBlendFunc(void); static CCLayerColor * create(ccColor4B color, GLfloat width, GLfloat height); static CCLayerColor * create(ccColor4B color); }; class CCLayerGradient : public CCLayerColor { void setStartColor(ccColor3B colors); ccColor3B getStartColor(); void setEndColor(ccColor3B Value); ccColor3B getEndColor(void); void setStartOpacity(GLubyte Value); GLubyte getStartOpacity(void); void setEndOpacity(GLubyte Value); GLubyte getEndOpacity(void); void setVector(CCPoint Value); CCPoint getVector(void); void setCompressedInterpolation(bool Value); bool isCompressedInterpolation(void); static CCLayerGradient* create(ccColor4B start, ccColor4B end); static CCLayerGradient* create(ccColor4B start, ccColor4B end, CCPoint v); }; class CCLayerMultiplex : public CCLayer { void addLayer(CCLayer* layer); void switchTo(unsigned int n); void switchToAndReleaseMe(unsigned int n); static CCLayerMultiplex * create(CCLayer* layer); };