#ifndef __LUA_OPENGL_H__ #define __LUA_OPENGL_H__ #ifdef __cplusplus extern "C" { #endif #include "tolua++.h" #ifdef __cplusplus } #endif #include "base_nodes/CCNode.h" class GLNode:public cocos2d::Node { virtual void draw(); }; TOLUA_API int tolua_Cocos2d_CCDrawNode_drawPolygon00(lua_State* tolua_S); TOLUA_API int tolua_opengl_open(lua_State* tolua_S); #endif //__LUA_OPENGL_H__