#ifndef __CCB_CCBANIMATION_MANAGER_H__ #define __CCB_CCBANIMATION_MANAGER_H__ #include "cocos2d.h" #include "ExtensionMacros.h" #include "CCBSequence.h" #include "CCBValue.h" #include "CCBSequenceProperty.h" NS_CC_EXT_BEGIN class CCBAnimationManagerDelegate { public: virtual void completedAnimationSequenceNamed(const char *name) = 0; }; class CCBAnimationManager : public CCObject { private: CCArray *mSequences; CCDictionary *mNodeSequences; CCDictionary *mBaseValues; int mAutoPlaySequenceId; CCNode *mRootNode; CCSize mRootContainerSize; CCBAnimationManagerDelegate *mDelegate; CCBSequence *mRunningSequence; public: CCBAnimationManager(); ~CCBAnimationManager(); virtual bool init(); CCArray* getSequences(); int getAutoPlaySequenceId(); void setAutoPlaySequenceId(int autoPlaySequenceId); CCNode* getRootNode(); void setRootNode(CCNode* pRootNode); // retain const CCSize& getRootContainerSize(); void setRootContainerSize(const CCSize &rootContainerSize); CCBAnimationManagerDelegate* getDelegate(); void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain const char* getRunningSequenceName(); const CCSize& getContainerSize(CCNode* pNode); void addNode(CCNode *pNode, CCDictionary *pSeq); void setBaseValue(CCObject *pValue, CCNode *pNode, const char *pPropName); void runAnimations(const char *pName, float fTweenDuration); void runAnimations(const char *pName); void runAnimations(int nSeqId, float fTweenDuraiton); void debug(); private: CCObject* getBaseValue(CCNode *pNode, const char* pPropName); int getSequenceId(const char* pSequenceName); CCBSequence* getSequence(int nSequenceId); CCActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const char *pPropName, CCNode *pNode); void setAnimatedProperty(const char *pPropName, CCNode *pNode, CCObject *pValue, float fTweenDuraion); void setFirstFrame(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration); CCActionInterval* getEaseAction(CCActionInterval *pAction, int nEasingType, float fEasingOpt); void runAction(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration); void sequenceCompleted(); }; class CCBSetSpriteFrame : public CCActionInstant { private: CCSpriteFrame *mSpriteFrame; public: ~CCBSetSpriteFrame(); /** creates a Place action with a position */ static CCBSetSpriteFrame* create(CCSpriteFrame *pSpriteFrame); bool initWithSpriteFrame(CCSpriteFrame *pSpriteFrame); virtual void update(float time); virtual CCObject* copyWithZone(CCZone *pZone); }; class CCBRotateTo : public CCActionInterval { private: float mStartAngle; float mDstAngle; float mDiffAngle; public: static CCBRotateTo* create(float fDuration, float fAngle); bool initWithDuration(float fDuration, float fAngle); virtual void update(float time); virtual CCObject* copyWithZone(CCZone *pZone); virtual void startWithTarget(CCNode *pNode); }; NS_CC_EXT_END #endif // __CCB_CCBANIMATION_MANAGER_H__