#ifndef _CCB_CCCONTROLBUTTONLOADER_H_ #define _CCB_CCCONTROLBUTTONLOADER_H_ #include "CCControlLoader.h" #include "extensions//GUI/CCControlExtension/CCControlButton.h" namespace cocosbuilder { /* Forward declaration. */ class CCBReader; class ControlButtonLoader : public ControlLoader { public: /** * @js NA * @lua NA */ virtual ~ControlButtonLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ControlButtonLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::extension::ControlButton); virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader); virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char * pString, CCBReader * ccbReader); virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char * pFontTTF, CCBReader * ccbReader); virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloatScale, CCBReader * ccbReader); virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Point pPoint, CCBReader * ccbReader); virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader); virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader); virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader); }; } #endif