/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include #include namespace cocos2d { namespace extension { typedef struct _Entry _Entry; struct _Entry { int slotIndex; const char* name; Attachment* attachment; _Entry* next; }; _Entry* _Entry_create (int slotIndex, const char* name, Attachment* attachment) { _Entry* self = NEW(_Entry); self->slotIndex = slotIndex; MALLOC_STR(self->name, name); self->attachment = attachment; return self; } void _Entry_dispose (_Entry* self) { Attachment_dispose(self->attachment); FREE(self->name); FREE(self); } /**/ typedef struct { Skin super; _Entry* entries; } _Internal; Skin* Skin_create (const char* name) { Skin* self = SUPER(NEW(_Internal)); MALLOC_STR(self->name, name); return self; } void Skin_dispose (Skin* self) { _Entry* entry = SUB_CAST(_Internal, self) ->entries; while (entry) { _Entry* nextEntry = entry->next; _Entry_dispose(entry); entry = nextEntry; } FREE(self->name); FREE(self); } void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment) { _Entry* newEntry = _Entry_create(slotIndex, name, attachment); newEntry->next = SUB_CAST(_Internal, self) ->entries; SUB_CAST(_Internal, self) ->entries = newEntry; } Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name) { const _Entry* entry = SUB_CAST(_Internal, self) ->entries; while (entry) { if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment; entry = entry->next; } return 0; } const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex) { const _Entry* entry = SUB_CAST(_Internal, self) ->entries; int i = 0; while (entry) { if (entry->slotIndex == slotIndex) { if (i == attachmentIndex) return entry->name; i++; } entry = entry->next; } return 0; } void Skin_attachAll (const Skin* self, Skeleton* skeleton, const Skin* oldSkin) { const _Entry *entry = SUB_CAST(_Internal, oldSkin) ->entries; while (entry) { Slot *slot = skeleton->slots[entry->slotIndex]; if (slot->attachment == entry->attachment) { Attachment *attachment = Skin_getAttachment(self, entry->slotIndex, entry->name); if (attachment) Slot_setAttachment(slot, attachment); } entry = entry->next; } } }} // namespace cocos2d { namespace extension {