#ifndef __GTEXTINPUT_H__ #define __GTEXTINPUT_H__ #include "cocos2d.h" #include "FairyGUIMacros.h" #include "GTextField.h" #include "display/FUIInput.h" NS_FGUI_BEGIN class GTextInput : public GTextField, ax::ui::EditBoxDelegate { public: GTextInput(); virtual ~GTextInput(); CREATE_FUNC(GTextInput); virtual bool isSingleLine() const override; virtual void setSingleLine(bool value) override; virtual TextFormat* getTextFormat() const override { return _input->getTextFormat(); } virtual void applyTextFormat() override; void setPrompt(const std::string& value); void setPassword(bool value); void setKeyboardType(int value); void setMaxLength(int value); void setRestrict(const std::string& value); protected: virtual void handleInit() override; virtual void handleSizeChanged() override; virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override; virtual void setTextFieldText() override; virtual void editBoxReturn(ax::ui::EditBox* editBox) override; virtual void editBoxTextChanged(ax::ui::EditBox* editBox, std::string_view text) override; private: FUIInput* _input; }; NS_FGUI_END #endif