/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_ANIMATEBLE_H #define DRAGONBONES_ANIMATEBLE_H #include "../core/DragonBones.h" DRAGONBONES_NAMESPACE_BEGIN /** * - Play animation interface. (Both Armature and Wordclock implement the interface) * Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock * instance uniformly. * @see dragonBones.WorldClock * @see dragonBones.Armature * @version DragonBones 3.0 * @language en_US */ /** * - 播放动画接口。 (Armature 和 WordClock 都实现了该接口) * 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。 * @see dragonBones.WorldClock * @see dragonBones.Armature * @version DragonBones 3.0 * @language zh_CN */ class IAnimatable { ABSTRACT_CLASS(IAnimatable) public: /** * - Advance time. * @param passedTime - Passed time. (In seconds) * @version DragonBones 3.0 * @language en_US */ /** * - 更新时间。 * @param passedTime - 前进的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN */ virtual void advanceTime(float passedTime) = 0; /** * - The Wordclock instance to which the current belongs. * @example * TypeScript style, for reference only. *
     *     armature.clock = factory.clock; // Add armature to clock.
     *     armature.clock = null; // Remove armature from clock.
     * 
* @version DragonBones 5.0 * @language en_US */ /** * - 当前所属的 WordClock 实例。 * @example * TypeScript 风格,仅供参考。 *
     *     armature.clock = factory.clock; // 将骨架添加到时钟。
     *     armature.clock = null; // 将骨架从时钟移除。
     * 
* @version DragonBones 5.0 * @language zh_CN */ virtual WorldClock* getClock() const = 0; virtual void setClock(WorldClock* value) = 0; }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_ANIMATEBLE_H