#include "DragonBonesData.h" #include "UserData.h" #include "ArmatureData.h" DRAGONBONES_NAMESPACE_BEGIN void DragonBonesData::_onClear() { for (const auto& pair : armatures) { pair.second->returnToPool(); } if (binary != nullptr) { delete binary; } if (userData != nullptr) { userData->returnToPool(); } autoSearch = false; frameRate = 0; version = ""; name = ""; frameIndices.clear(); cachedFrames.clear(); armatureNames.clear(); armatures.clear(); binary = nullptr; intArray = nullptr; floatArray = nullptr; frameIntArray = nullptr; frameFloatArray = nullptr; frameArray = nullptr; timelineArray = nullptr; userData = nullptr; } void DragonBonesData::addArmature(ArmatureData* value) { if (armatures.find(value->name) != armatures.end()) { DRAGONBONES_ASSERT(false, "Same armature: " + value->name); return; } value->parent = this; armatures[value->name] = value; armatureNames.push_back(value->name); } DRAGONBONES_NAMESPACE_END