#ifndef __GSLIDER_H__ #define __GSLIDER_H__ #include "FairyGUIMacros.h" #include "GComponent.h" #include "cocos2d.h" NS_FGUI_BEGIN class GSlider : public GComponent { public: GSlider(); virtual ~GSlider(); CREATE_FUNC(GSlider); ProgressTitleType getTitleType() const { return _titleType; } void setTitleType(ProgressTitleType value); double getMin() const { return _min; } void setMin(double value); double getMax() const { return _max; } void setMax(double value); double getValue() const { return _value; } void setValue(double value); bool getWholeNumbers() const { return _wholeNumbers; } void setWholeNumbers(bool value); bool changeOnClick; bool canDrag; protected: virtual void handleSizeChanged() override; virtual void constructExtension(ByteBuffer* buffer) override; virtual void setup_afterAdd(ByteBuffer* buffer, int beginPos) override; void update(); void updateWithPercent(float percent, bool manual); private: void onTouchBegin(EventContext* context); void onGripTouchBegin(EventContext* context); void onGripTouchMove(EventContext* context); double _min; double _max; double _value; ProgressTitleType _titleType; bool _reverse; bool _wholeNumbers; GObject* _titleObject; GObject* _barObjectH; GObject* _barObjectV; float _barMaxWidth; float _barMaxHeight; float _barMaxWidthDelta; float _barMaxHeightDelta; GObject* _gripObject; ax::Vec2 _clickPos; float _clickPercent; float _barStartX; float _barStartY; }; NS_FGUI_END #endif