#ifndef _ActionsTest_H_ #define _ActionsTest_H_ #include "../testBasic.h" #include "../BaseTest.h" ////----#include "cocos2d.h" USING_NS_CC; // the class inherit from TestScene // every Scene each test used must inherit from TestScene, // make sure the test have the menu item for back to main menu class ActionsTestScene : public TestScene { public: virtual void runThisTest(); }; class ActionsDemo : public BaseTest { protected: Sprite* _grossini; Sprite* _tamara; Sprite* _kathia; public: virtual void onEnter(); virtual void onExit(); void centerSprites(unsigned int numberOfSprites); void alignSpritesLeft(unsigned int numberOfSprites); virtual std::string title(); virtual std::string subtitle(); void restartCallback(Object* sender); void nextCallback(Object* sender); void backCallback(Object* sender); }; class ActionManual : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionMove : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionScale : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionSkew : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotationalSkew : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotationalSkewVSStandardSkew : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionSkewRotateScale : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotate : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionJump : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionBezier : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionBlink : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionFade : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionTint : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionAnimate : public ActionsDemo { public: virtual void onEnter(); virtual void onExit(); virtual std::string title(); virtual std::string subtitle(); }; class ActionSequence : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionSequence2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void callback1(); void callback2(Node* sender); void callback3(Node* sender, long data); }; class ActionSpawn : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverse : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRepeat : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionDelayTime : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverseSequence : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverseSequence2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionOrbit : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRemoveSelf : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRepeatForever : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void repeatForever(Node* pTarget); }; class ActionRotateToRepeat : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotateJerk : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionCallFuncN : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); void callback(Node* sender); }; class ActionCallFuncND : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); void doRemoveFromParentAndCleanup(Node* sender, bool cleanup); }; class ActionCallFuncO : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); void callback(Node* object, bool cleanup); }; class ActionCallFunction : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void callback1(); void callback2(Node* pTarget); void callback3(Node* pTarget, long data); }; class ActionFollow : public ActionsDemo { public: virtual void onEnter(); virtual void draw(); virtual std::string subtitle(); }; class ActionTargeted : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class ActionStacked : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); virtual void addNewSpriteWithCoords(Point p); virtual void runActionsInSprite(Sprite* sprite); virtual void ccTouchesEnded(Set* touches, Event* event); }; class ActionMoveStacked : public ActionStacked { public: virtual std::string title(); virtual void runActionsInSprite(Sprite* sprite); }; class ActionMoveJumpStacked : public ActionStacked { public: virtual std::string title(); virtual void runActionsInSprite(Sprite* sprite); }; class ActionMoveBezierStacked : public ActionStacked { public: virtual std::string title(); virtual void runActionsInSprite(Sprite* sprite); }; class ActionCatmullRomStacked : public ActionsDemo { public: virtual ~ActionCatmullRomStacked(); virtual void draw(); virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); private: PointArray* _array1; PointArray* _array2; }; class ActionCardinalSplineStacked : public ActionsDemo { public: virtual ~ActionCardinalSplineStacked(); virtual void draw(); virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); private: PointArray* _array; }; class Issue1305 : public ActionsDemo { public: virtual void onEnter(); virtual void onExit(); void log(Node* sender); void addSprite(float dt); virtual std::string title(); virtual std::string subtitle(); private: Sprite* _spriteTmp; }; class Issue1305_2 : public ActionsDemo { public: virtual void onEnter(); void printLog1(); void printLog2(); void printLog3(); void printLog4(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1288 : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1288_2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1327 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); virtual std::string title(); void logSprRotation(Sprite* sender); }; class Issue1398 : public ActionsDemo { public: void incrementInteger(); void incrementIntegerCallback(void* data); virtual void onEnter(); virtual std::string subtitle(); virtual std::string title(); private: int _testInteger; }; class ActionCatmullRom : public ActionsDemo { public: ~ActionCatmullRom(); virtual void onEnter(); virtual void draw(); virtual std::string subtitle(); virtual std::string title(); private: PointArray *_array1; PointArray *_array2; }; class ActionCardinalSpline : public ActionsDemo { public: ~ActionCardinalSpline(); virtual void onEnter(); virtual void draw(); virtual std::string subtitle(); virtual std::string title(); private: PointArray *_array; }; class PauseResumeActions : public ActionsDemo { public: PauseResumeActions(); virtual ~PauseResumeActions(); virtual void onEnter(); virtual std::string subtitle(); virtual std::string title(); void pause(float dt); void resume(float dt); private: Set *_pausedTargets; }; #endif