/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __TRIGGEROBJ_H__ #define __TRIGGEROBJ_H__ #include "cocos2d.h" #include "CocoStudio.h" #include namespace cocos2d { class EventListenerCustom; } namespace cocostudio { class CC_STUDIO_DLL BaseTriggerCondition : public cocos2d::Ref { protected: BaseTriggerCondition(void); public: virtual ~BaseTriggerCondition(void); virtual bool init(); virtual bool detect(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *cocoLoader, cocostudio::stExpCocoNode *cocoNode); virtual void removeAll(); }; class CC_STUDIO_DLL BaseTriggerAction : public cocos2d::Ref { protected: BaseTriggerAction(void); public: virtual ~BaseTriggerAction(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *cocoLoader, cocostudio::stExpCocoNode *cocoNode); virtual void removeAll(); }; class CC_STUDIO_DLL TriggerObj : public cocos2d::Ref { public: TriggerObj(void); virtual ~TriggerObj(void); virtual bool init(); static TriggerObj* create(void); virtual bool detect(); virtual void done(); virtual void removeAll(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *cocoLoader, cocostudio::stExpCocoNode *cocoNode); unsigned int getId(); void setEnabled(bool enabled); private: cocos2d::Vector _cons; cocos2d::Vector _acts; unsigned int _id; bool _enabled; cocos2d::Vector _listeners; }; } #endif