/* * Copyright (c) 2012 cocos2d-x.org * http://www.cocos2d-x.org * * Copyright 2012 Yannick Loriot. All rights reserved. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef __CCCONTROLSWITCH_H__ #define __CCCONTROLSWITCH_H__ #include "CCControl.h" namespace cocos2d { class Sprite; } namespace cocos2d { class Label; } NS_CC_EXT_BEGIN class ControlSwitchSprite; /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ /** @class ControlSwitch Switch control for Cocos2D. */ class ControlSwitch : public Control { public: /** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */ static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel); /** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */ static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite); /** * @js ctor */ ControlSwitch(); /** * @js NA * @lua NA */ virtual ~ControlSwitch(); /** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */ bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite); /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */ bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel); /** * Set the state of the switch to On or Off, optionally animating the transition. * * @param isOn YES if the switch should be turned to the On position; NO if it * should be turned to the Off position. If the switch is already in the * designated position, nothing happens. * @param animated YES to animate the "flipping" of the switch; otherwise NO. */ void setOn(bool isOn, bool animated); void setOn(bool isOn); bool isOn(void) const { return _on; } bool hasMoved() const { return _moved; } virtual void setEnabled(bool enabled); Vec2 locationFromTouch(Touch* touch); // Overrides virtual bool onTouchBegan(Touch *pTouch, Event *pEvent) override; virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override; virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override; virtual void onTouchCancelled(Touch *pTouch, Event *pEvent) override; protected: /** Sprite which represents the view. */ ControlSwitchSprite* _switchSprite; float _initialTouchXPosition; bool _moved; /** A Boolean value that determines the off/on state of the switch. */ bool _on; }; // end of GUI group /// @} /// @} NS_CC_EXT_END #endif /* __CCCONTROLSWITCH_H__ */