/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "Cocos2dDefine.h" // cocos2d #include "CCTextureAtlas.h" #include "CCTextureCache.h" #include "ccMacros.h" // support #include "CCTexture2D.h" //According to some tests GL_TRIANGLE_STRIP is slower, MUCH slower. Probably I'm doing something very wrong // implementation CCTextureAtlas using namespace std; CCTextureAtlas::CCTextureAtlas() { } CCTextureAtlas::~CCTextureAtlas() { CCLOGINFO("cocos2d: deallocing CCTextureAtlas."); CCX_SAFE_FREE(m_pQuads) CCX_SAFE_FREE(m_pIndices) #if CC_TEXTURE_ATLAS_USES_VBO glDeleteBuffers(2, m_pBuffersVBO); #endif // CC_TEXTURE_ATLAS_USES_VBO m_pTexture->release(); } UINT32 CCTextureAtlas::getTotalQuads() { return m_uTotalQuads; } UINT32 CCTextureAtlas::getCapacity() { return m_uCapacity; } CCTexture2D* CCTextureAtlas::getTexture() { return m_pTexture; } void CCTextureAtlas::setTexture(CCTexture2D * var) { m_pTexture = var; } ccV3F_C4B_T2F_Quad* CCTextureAtlas::getQuads() { return m_pQuads; } void CCTextureAtlas::setQuads(ccV3F_C4B_T2F_Quad *var) { m_pQuads = var; } // TextureAtlas - alloc & init CCTextureAtlas * CCTextureAtlas::textureAtlasWithFile(string & file, UINT32 capacity) { CCTextureAtlas * pTextureAtlas = new CCTextureAtlas(); pTextureAtlas->initWithFile(file, capacity); pTextureAtlas->autorelease(); return pTextureAtlas; } CCTextureAtlas * CCTextureAtlas::textureAtlasWithTexture(CCTexture2D *tex, UINT32 capacity) { CCTextureAtlas * pTextureAtlas = new CCTextureAtlas(); pTextureAtlas->initWithTexture(tex, capacity); pTextureAtlas->autorelease(); return pTextureAtlas; } CCTextureAtlas * CCTextureAtlas::initWithFile(string & file, UINT32 capacity) { // retained in property CCTexture2D *tex = CCTextureCache::sharedTextureCache()->addImage(file); return initWithTexture(tex, capacity); } CCTextureAtlas * CCTextureAtlas::initWithTexture(CCTexture2D *tex, UINT32 capacity) { m_uCapacity = capacity; m_uTotalQuads = 0; // retained in property this->m_pTexture = tex; m_pQuads = (ccV3F_C4B_T2F_Quad*)calloc( sizeof(ccV3F_C4B_T2F_Quad) * m_uCapacity, 1 ); m_pIndices = (GLushort *)calloc( sizeof(GLushort) * m_uCapacity * 6, 1 ); if( ! ( m_pQuads && m_pIndices) ) { CCLOG("cocos2d: CCTextureAtlas: not enough memory"); CCX_SAFE_FREE(m_pQuads) CCX_SAFE_FREE(m_pIndices) return NULL; } #if CC_TEXTURE_ATLAS_USES_VBO // initial binding glGenBuffers(2, &m_pBuffersVBO[0]); #endif // CC_TEXTURE_ATLAS_USES_VBO this->initIndices(); return this; } std::string CCTextureAtlas::description() { char des[100]; sprintf_s(des, 100, "", m_uTotalQuads); string ret(des); return ret; } void CCTextureAtlas::initIndices() { for( UINT32 i=0; i < m_uCapacity; i++) { #if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP m_pIndices[i*6+0] = i*4+0; m_pIndices[i*6+1] = i*4+0; m_pIndices[i*6+2] = i*4+2; m_pIndices[i*6+3] = i*4+1; m_pIndices[i*6+4] = i*4+3; m_pIndices[i*6+5] = i*4+3; #else m_pIndices[i*6+0] = i*4+0; m_pIndices[i*6+1] = i*4+1; m_pIndices[i*6+2] = i*4+2; // inverted index. issue #179 m_pIndices[i*6+3] = i*4+3; m_pIndices[i*6+4] = i*4+2; m_pIndices[i*6+5] = i*4+1; // m_pIndices[i*6+3] = i*4+2; // m_pIndices[i*6+4] = i*4+3; // m_pIndices[i*6+5] = i*4+1; #endif } #if CC_TEXTURE_ATLAS_USES_VBO glBindBuffer(GL_ARRAY_BUFFER, m_pBuffersVBO[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(ccV3F_C4B_T2F_Quad) * m_uCapacity, m_pQuads, GL_DYNAMIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_pBuffersVBO[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * m_uCapacity * 6, m_pIndices, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); #endif // CC_TEXTURE_ATLAS_USES_VBO } // TextureAtlas - Update, Insert, Move & Remove void CCTextureAtlas::updateQuad(ccV3F_C4B_T2F_Quad *quad, UINT32 index) { NSAssert( index >= 0 && index < m_uCapacity, "updateQuadWithTexture: Invalid index"); m_uTotalQuads = MAX( index+1, m_uTotalQuads); m_pQuads[index] = *quad; } void CCTextureAtlas::insertQuad(ccV3F_C4B_T2F_Quad *quad, UINT32 index) { NSAssert( index >= 0 && index < m_uCapacity, "insertQuadWithTexture: Invalid index"); m_uTotalQuads++; NSAssert( m_uTotalQuads <= m_uCapacity, "invalid totalQuads"); // issue #575. index can be > totalQuads int remaining = (m_uTotalQuads-1) - index; // last object doesn't need to be moved if( remaining > 0) { // tex coordinates memmove( &m_pQuads[index+1],&m_pQuads[index], sizeof(ccV3F_C4B_T2F_Quad) * remaining ); } m_pQuads[index] = *quad; } void CCTextureAtlas::insertQuadFromIndex(UINT32 oldIndex, UINT32 newIndex) { NSAssert( newIndex >= 0 && newIndex < m_uTotalQuads, "insertQuadFromIndex:atIndex: Invalid index"); NSAssert( oldIndex >= 0 && oldIndex < m_uTotalQuads, "insertQuadFromIndex:atIndex: Invalid index"); if( oldIndex == newIndex ) return; UINT32 howMany = std::abs( oldIndex - newIndex); int dst = oldIndex; int src = oldIndex + 1; if( oldIndex > newIndex) { dst = newIndex+1; src = newIndex; } // tex coordinates ccV3F_C4B_T2F_Quad quadsBackup = m_pQuads[oldIndex]; memmove( &m_pQuads[dst],&m_pQuads[src], sizeof(ccV3F_C4B_T2F_Quad) * howMany ); m_pQuads[newIndex] = quadsBackup; } void CCTextureAtlas::removeQuadAtIndex(UINT32 index) { NSAssert( index >= 0 && index < m_uTotalQuads, "removeQuadAtIndex: Invalid index"); UINT32 remaining = (m_uTotalQuads-1) - index; // last object doesn't need to be moved if( remaining ) { // tex coordinates memmove( &m_pQuads[index],&m_pQuads[index+1], sizeof(ccV3F_C4B_T2F_Quad) * remaining ); } m_uTotalQuads--; NSAssert( m_uTotalQuads >= 0, "invalid totalQuads"); } void CCTextureAtlas::removeAllQuads() { m_uTotalQuads = 0; } // TextureAtlas - Resize bool CCTextureAtlas::resizeCapacity(UINT32 newCapacity) { if( newCapacity == m_uCapacity ) return true; // update capacity and totolQuads m_uTotalQuads = MIN(m_uTotalQuads, newCapacity); m_uCapacity = newCapacity; void * tmpQuads = realloc( m_pQuads, sizeof(ccV3F_C4B_T2F_Quad) * m_uCapacity ); void * tmpIndices = realloc( m_pIndices, sizeof(GLushort) * m_uCapacity * 6 ); if( ! ( tmpQuads && tmpIndices) ) { CCLOG("cocos2d: CCTextureAtlas: not enough memory"); if( tmpQuads ) free(tmpQuads); else free(m_pQuads); if( tmpIndices ) free(tmpIndices); else free(m_pIndices); m_pQuads = NULL; m_pIndices = NULL; m_uCapacity = m_uTotalQuads = 0; return false; } m_pQuads = (ccV3F_C4B_T2F_Quad *)tmpQuads; m_pIndices = (GLushort *)tmpIndices; this->initIndices(); return true; } // TextureAtlas - Drawing void CCTextureAtlas::drawQuads() { this->drawNumberOfQuads(m_uTotalQuads); } void CCTextureAtlas::drawNumberOfQuads(UINT32 n) { glBindTexture(GL_TEXTURE_2D, m_pTexture->getName()); #define kQuadSize sizeof(ccV3F_C4B_T2F) #if CC_TEXTURE_ATLAS_USES_VBO glBindBuffer(GL_ARRAY_BUFFER, m_pBuffersVBO[0]); // XXX: update is done in draw... perhaps it should be done in a timer glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(ccV3F_C4B_T2F_Quad) * n, m_pQuads); // vertices glVertexPointer(3, GL_FLOAT, kQuadSize, (void*) offsetof( ccV3F_C4B_T2F, vertices)); // colors glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (void*) offsetof( ccV3F_C4B_T2F, colors)); // tex coords glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*) offsetof( ccV3F_C4B_T2F, texCoords)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_pBuffersVBO[1]); #if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP glDrawElements(GL_TRIANGLE_STRIP, n*6, GL_UNSIGNED_SHORT, (void*)0); #else glDrawElements(GL_TRIANGLES, n*6, GL_UNSIGNED_SHORT, (void*)0); #endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); #else // ! CC_TEXTURE_ATLAS_USES_VBO int offset = (int)quads_; // vertex int diff = offsetof( ccV3F_C4B_T2F, vertices); glVertexPointer(3, GL_FLOAT, kQuadSize, (void*) (offset + diff) ); // color diff = offsetof( ccV3F_C4B_T2F, colors); glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (void*)(offset + diff)); // tex coords diff = offsetof( ccV3F_C4B_T2F, texCoords); glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*)(offset + diff)); #if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP glDrawElements(GL_TRIANGLE_STRIP, n*6, GL_UNSIGNED_SHORT, m_pIndices); #else glDrawElements(GL_TRIANGLES, n*6, GL_UNSIGNED_SHORT, m_pIndices); #endif #endif // CC_TEXTURE_ATLAS_USES_VBO }