/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include "SpineTest.h" #include #include #include #include "spine/spine.h" using namespace cocos2d; using namespace std; using namespace spine; //------------------------------------------------------------------ // // SpineTestScene // //------------------------------------------------------------------ void SpineTestScene::runThisTest() { auto layer = SpineTestLayer::create(); addChild(layer); Director::getInstance()->replaceScene(this); } bool SpineTestLayer::init () { if (!Layer::init()) return false; skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas"); skeletonNode->setMix("walk", "jump", 0.2f); skeletonNode->setMix("jump", "walk", 0.4f); skeletonNode->setAnimationListener(this, animationStateEvent_selector(SpineTestLayer::animationStateEvent)); skeletonNode->setAnimation(0, "walk", false); skeletonNode->addAnimation(0, "jump", false); skeletonNode->addAnimation(0, "walk", true); skeletonNode->addAnimation(0, "jump", true, 4); // skeletonNode->addAnimation(1, "drawOrder", true); skeletonNode->timeScale = 0.3f; skeletonNode->debugBones = true; skeletonNode->update(0); skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), CCFadeIn::create(1), CCDelayTime::create(5), NULL))); Size windowSize = Director::getInstance()->getWinSize(); skeletonNode->setPosition(Point(windowSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); return true; } void SpineTestLayer::update (float deltaTime) { } void SpineTestLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) { spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex); const char* animationName = (entry && entry->animation) ? entry->animation->name : 0; switch (type) { case ANIMATION_START: log("%d start: %s", trackIndex, animationName); break; case ANIMATION_END: log("%d end: %s", trackIndex, animationName); break; case ANIMATION_COMPLETE: log("%d complete: %s, %d", trackIndex, animationName, loopCount); break; case ANIMATION_EVENT: log("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue); break; } }