#ifndef __COCOS2D_EXT_H__ #define __COCOS2D_EXT_H__ #include "ExtensionMacros.h" #include "CCBReader/CCBFileLoader.h" #include "CCBReader/CCBMemberVariableAssigner.h" #include "CCBReader/CCBReader.h" #include "CCBReader/CCBSelectorResolver.h" #include "CCBReader/CCControlButtonLoader.h" #include "CCBReader/CCControlLoader.h" #include "CCBReader/CCLabelBMFontLoader.h" #include "CCBReader/CCLabelTTFLoader.h" #include "CCBReader/CCLayerColorLoader.h" #include "CCBReader/CCLayerGradientLoader.h" #include "CCBReader/CCLayerLoader.h" #include "CCBReader/CCMenuItemImageLoader.h" #include "CCBReader/CCMenuItemLoader.h" #include "CCBReader/CCMenuLoader.h" #include "CCBReader/CCNodeLoader.h" #include "CCBReader/CCNodeLoaderLibrary.h" #include "CCBReader/CCNodeLoaderListener.h" #include "CCBReader/CCParticleSystemQuadLoader.h" #include "CCBReader/CCScale9SpriteLoader.h" #include "CCBReader/CCScrollViewLoader.h" #include "CCBReader/CCSpriteLoader.h" #include "CCBReader/CCBAnimationManager.h" #include "CCBReader/CCBKeyframe.h" #include "CCBReader/CCBSequence.h" #include "CCBReader/CCBSequenceProperty.h" #include "CCBReader/CCBValue.h" #include "CCBReader/CCNode+CCBRelativePositioning.h" #include "GUI/CCControlExtension/CCControlExtensions.h" #include "GUI/CCScrollView/CCScrollView.h" #include "GUI/CCScrollView/CCTableView.h" #include "GUI/CCEditBox/CCEditBox.h" #include "network/HttpRequest.h" #include "network/HttpResponse.h" #include "network/HttpClient.h" #include "network/WebSocket.h" #include "network/SocketIO.h" // Physics integration #if CC_ENABLE_CHIPMUNK_INTEGRATION || CC_ENABLE_BOX2D_INTEGRATION #include "physics_nodes/CCPhysicsDebugNode.h" #include "physics_nodes/CCPhysicsSprite.h" #endif #include "spine/spine-cocos2dx.h" #include "CocoStudio/Armature/CCArmature.h" #include "CocoStudio/Armature/CCBone.h" #include "CocoStudio/Armature/animation/CCArmatureAnimation.h" #include "CocoStudio/Armature/datas/CCDatas.h" #include "CocoStudio/Armature/display/CCBatchNode.h" #include "CocoStudio/Armature/display/CCDecorativeDisplay.h" #include "CocoStudio/Armature/display/CCDisplayManager.h" #include "CocoStudio/Armature/display/CCSkin.h" #include "CocoStudio/Armature/physics/CCColliderDetector.h" #include "CocoStudio/Armature/physics/CCPhysicsWorld.h" #include "CocoStudio/Armature/utils/CCArmatureDataManager.h" #include "CocoStudio/Armature/utils/CCConstValue.h" #include "CocoStudio/Armature/utils/CCDataReaderHelper.h" #include "CocoStudio/Armature/utils/CCTweenFunction.h" #include "CocoStudio/Armature/utils/CCArmatureDataManager.h" #include "CocoStudio/Armature/external_tool/sigslot.h" #include "CocoStudio/Components/CCComAttribute.h" #include "CocoStudio/Components/CCComAudio.h" #include "CocoStudio/Components/CCComController.h" #include "CocoStudio/Components/CCComRender.h" #include "CocoStudio/Json/CSContentJsonDictionary.h" #include "CocoStudio/Json/DictionaryHelper.h" #include "CocoStudio/Reader/CCSSceneReader.h" #include "CCDeprecated-ext.h" #include "AssetsManager/AssetsManager.h" #endif /* __COCOS2D_EXT_H__ */