require "ActionsTest/ActionsName" local ActionIdx = -1 local size = CCDirector:sharedDirector():getWinSize() local titleLabel = nil local subtitleLabel = nil local function BackAction() ActionIdx = ActionIdx - 1 if ActionIdx < 0 then ActionIdx = ActionIdx + Action_Table.ACTION_LAYER_COUNT end return CreateActionTestLayer(ActionIdx) end local function RestartAction() return CreateActionTestLayer(ActionIdx) end local function NextAction() ActionIdx = ActionIdx + 1 ActionIdx = math.mod(ActionIdx, Action_Table.ACTION_LAYER_COUNT) return CreateActionTestLayer(ActionIdx) end local function backCallback() local scene = CCScene:create() scene:addChild(CreateBackMenuItem()) scene:addChild(BackAction()) CCDirector:sharedDirector():replaceScene(scene) end local function restartCallback() local scene = CCScene:create() scene:addChild(CreateBackMenuItem()) scene:addChild(RestartAction()) CCDirector:sharedDirector():replaceScene(scene) end local function nextCallback() local scene = CCScene:create() scene:addChild(CreateBackMenuItem()) scene:addChild(NextAction()) CCDirector:sharedDirector():replaceScene(scene) end local function initWithLayer(layer) grossini = CCSprite:create(s_pPathGrossini) tamara = CCSprite:create(s_pPathSister1) kathia = CCSprite:create(s_pPathSister2) layer:addChild(grossini, 1) layer:addChild(tamara, 2) layer:addChild(kathia, 3) grossini:setPosition(CCPointMake(size.width / 2, size.height / 3)) tamara:setPosition(CCPointMake(size.width / 2, 2 * size.height / 3)) kathia:setPosition(CCPointMake(size.width / 2, size.height / 2)) -- create title and subtitle titleLabel = CCLabelTTF:create("ActionsTest", "Arial", 18) titleLabel:setPosition(size.width/2, size.height - 30) subtitleLabel = CCLabelTTF:create("", "Thonburi", 22) subtitleLabel:setPosition(size.width / 2, size.height - 60) layer:addChild(titleLabel, 1) layer:addChild(subtitleLabel, 1) -- add menu local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptHandler(backCallback) item2:registerScriptHandler(restartCallback) item3:registerScriptHandler(nextCallback) item1:setPosition(CCPointMake(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(CCPointMake(size.width / 2, item2:getContentSize().height / 2)) item3:setPosition(CCPointMake(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(CCPointMake(0, 0)) layer:addChild(menu, 1) end local function centerSprites(numberOfSprites) if numberOfSprites == 0 then tamara:setVisible(false) kathia:setVisible(false) grossini:setVisible(false) elseif numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(CCPointMake(size.width / 2, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(CCPointMake(size.width / 3, size.height / 2)) tamara:setPosition(CCPointMake(2 * size.width / 3, size.height / 2)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(CCPointMake(size.width / 2, size.height / 2)) tamara:setPosition(CCPointMake(size.width / 4, size.height / 2)) kathia:setPosition(CCPointMake(3 * size.width / 4, size.height / 2)) end end local function alignSpritesLeft(numberOfSprites) if numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(CCPointMake(60, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(CCPointMake(60, size.height / 3)) tamara:setPosition(CCPointMake(60, 2 * size.height / 3)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(CCPointMake(60, size.height / 2)) tamara:setPosition(CCPointMake(60, 2 * size.height / 3)) kathia:setPosition(CCPointMake(60, size.height / 3)) end end -------------------------------------- -- ActionManual -------------------------------------- local function ActionManual() local layer = CCLayer:create() initWithLayer(layer) tamara:setScaleX(2.5) tamara:setScaleY(-1.0) tamara:setPosition(CCPointMake(100, 70)) tamara:setOpacity(128) grossini:setRotation(120) grossini:setPosition(CCPointMake(size.width / 2, size.height / 2)) grossini:setColor(ccc3(255, 0, 0)) kathia:setPosition(CCPointMake(size.width - 100, size.height / 2)) kathia:setColor(ccc3(0, 0, 255)) subtitleLabel:setString("Manual Transformation") return layer end -------------------------------------- -- ActionMove -------------------------------------- local function ActionMove() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionBy = CCMoveBy:create(2, CCPointMake(80, 80)) local actionByBack = actionBy:reverse() tamara:runAction(CCMoveTo:create(2, CCPointMake(size.width - 40, size.height - 40))) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCMoveTo:create(1, CCPointMake(40, 40))) subtitleLabel:setString("MoveTo / MoveBy") return layer end -------------------------------------- -- ActionScale -------------------------------------- local function ActionScale() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCScaleTo:create(2.0, 0.5) local actionBy = CCScaleBy:create(2.0, 1.0, 10.0) local actionBy2 = CCScaleBy:create(2.0, 5.0, 1.0) grossini:runAction(actionTo) tamara:runAction(CCSequence:createWithTwoActions(actionBy, actionBy:reverse())) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) subtitleLabel:setString("ScaleTo / ScaleBy") return layer end -------------------------------------- -- ActionRotate -------------------------------------- local function ActionRotate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCRotateTo:create( 2, 45) local actionTo2 = CCRotateTo:create( 2, -45) local actionTo0 = CCRotateTo:create(2 , 0) tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionTo0)) local actionBy = CCRotateBy:create(2 , 360) local actionByBack = actionBy:reverse() grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCSequence:createWithTwoActions(actionTo2, actionTo0:copy():autorelease())) subtitleLabel:setString("RotateTo / RotateBy") return layer end -------------------------------------- -- ActionSkew -------------------------------------- local function ActionSkew() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCSkewTo:create(2, 37.2, -37.2) local actionToBack = CCSkewTo:create(2, 0, 0) local actionBy = CCSkewBy:create(2, 0.0, -90.0) local actionBy2 = CCSkewBy:create(2, 45.0, 45.0) local actionByBack = actionBy:reverse() tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) subtitleLabel:setString("SkewTo / SkewBy") return layer end -------------------------------------- -- ActionSkewRotate -------------------------------------- local function ActionSkewRotate() local layer = CCLayer:create() initWithLayer(layer) tamara:removeFromParentAndCleanup(true) grossini:removeFromParentAndCleanup(true) kathia:removeFromParentAndCleanup(true) local boxSize = CCSizeMake(100.0, 100.0) local box = CCLayerColor:create(ccc4(255, 255, 0, 255)) box:setAnchorPoint(CCPointMake(0, 0)) box:setPosition(190, 110) box:setContentSize(boxSize) local markrside = 10.0 local uL = CCLayerColor:create(ccc4(255, 0, 0, 255)) box:addChild(uL) uL:setContentSize(CCSizeMake(markrside, markrside)) uL:setPosition(0, boxSize.height - markrside) uL:setAnchorPoint(CCPointMake(0, 0)) local uR = CCLayerColor:create(ccc4(0, 0, 255, 255)) box:addChild(uR) uR:setContentSize(CCSizeMake(markrside, markrside)) uR:setPosition(boxSize.width - markrside, boxSize.height - markrside) uR:setAnchorPoint(CCPointMake(0, 0)) layer:addChild(box) local actionTo = CCSkewTo:create(2, 0, 2) local rotateTo = CCRotateTo:create(2, 61.0) local actionScaleTo = CCScaleTo:create(2, -0.44, 0.47) local actionScaleToBack = CCScaleTo:create(2, 1.0, 1.0) local rotateToBack = CCRotateTo:create(2, 0) local actionToBack = CCSkewTo:create(2, 0, 0) box:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) box:runAction(CCSequence:createWithTwoActions(rotateTo, rotateToBack)) box:runAction(CCSequence:createWithTwoActions(actionScaleTo, actionScaleToBack)) subtitleLabel:setString("Skew + Rotate + Scale") return layer end -------------------------------------- -- ActionJump -------------------------------------- local function ActionJump() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCJumpTo:create(2, CCPointMake(300,300), 50, 4) local actionBy = CCJumpBy:create(2, CCPointMake(300,0), 50, 4) local actionUp = CCJumpBy:create(2, CCPointMake(0,0), 80, 4) local actionByBack = actionBy:reverse() tamara:runAction(actionTo) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCRepeatForever:create(actionUp)) subtitleLabel:setString("JumpTo / JumpBy") return layer end -------------------------------------- -- ActionCardinalSpline -------------------------------------- local function drawCardinalSpline(array) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCardinalSpline(array, 0, 100) kmGLPopMatrix() kmGLPushMatrix() kmGLTranslatef(size.width / 2, 50, 0) ccDrawCardinalSpline(array, 1, 100) kmGLPopMatrix() end local function ActionCardinalSpline() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local array = CCPointArray:create(20) array:addControlPoint(CCPointMake(0, 0)) array:addControlPoint(CCPointMake(size.width / 2 - 30, 0)) array:addControlPoint(CCPointMake(size.width / 2 - 30, size.height - 80)) array:addControlPoint(CCPointMake(0, size.height - 80)) array:addControlPoint(CCPointMake(0, 0)) local action = CCCardinalSplineBy:create(3, array, 0) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:setPosition(CCPointMake(50, 50)) tamara:runAction(seq) local action2 = CCCardinalSplineBy:create(3, array, 1) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:setPosition(CCPointMake(size.width / 2, 50)) kathia:runAction(seq2) drawCardinalSpline(array) titleLabel:setString("CardinalSplineBy / CardinalSplineAt") subtitleLabel:setString("Cardinal Spline paths.\nTesting different tensions for one array") return layer end -------------------------------------- -- ActionCatmullRom -------------------------------------- local function drawCatmullRom(array1, array2) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCatmullRom(array1, 50) kmGLPopMatrix() ccDrawCatmullRom(array2,50) end local function ActionCatmullRom() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setPosition(CCPointMake(50, 50)) local array = CCPointArray:create(20) array:addControlPoint(CCPointMake(0, 0)) array:addControlPoint(CCPointMake(80, 80)) array:addControlPoint(CCPointMake(size.width - 80, 80)) array:addControlPoint(CCPointMake(size.width - 80, size.height - 80)) array:addControlPoint(CCPointMake(80, size.height - 80)) array:addControlPoint(CCPointMake(80, 80)) array:addControlPoint(CCPointMake(size.width / 2, size.height / 2)) local action = CCCatmullRomBy:create(3, array) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:runAction(seq) local array2 = CCPointArray:create(20) array2:addControlPoint(CCPointMake(size.width / 2, 30)) array2:addControlPoint(CCPointMake(size.width -80, 30)) array2:addControlPoint(CCPointMake(size.width - 80, size.height - 80)) array2:addControlPoint(CCPointMake(size.width / 2, size.height - 80)) array2:addControlPoint(CCPointMake(size.width / 2, 30)) local action2 = CCCatmullRomTo:create(3, array2) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:runAction(seq2) drawCatmullRom(array, array2) titleLabel:setString("CatmullRomBy / CatmullRomTo") subtitleLabel:setString("Catmull Rom spline paths. Testing reverse too") return layer end -------------------------------------- -- ActionBezier -------------------------------------- local function ActionBezier() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) -- sprite 1 local bezier = ccBezierConfig() bezier.controlPoint_1 = CCPointMake(0, size.height / 2) bezier.controlPoint_2 = CCPointMake(300, - size.height / 2) bezier.endPosition = CCPointMake(300, 100) local bezierForward = CCBezierBy:create(3, bezier) local bezierBack = bezierForward:reverse() local rep = CCRepeatForever:create(CCSequence:createWithTwoActions(bezierForward, bezierBack)) -- sprite 2 tamara:setPosition(CCPointMake(80,160)) local bezier2 = ccBezierConfig() bezier2.controlPoint_1 = CCPointMake(100, size.height / 2) bezier2.controlPoint_2 = CCPointMake(200, - size.height / 2) bezier2.endPosition = CCPointMake(240, 160) local bezierTo1 = CCBezierTo:create(2, bezier2) -- sprite 3 kathia:setPosition(CCPointMake(400,160)) local bezierTo2 = CCBezierTo:create(2, bezier2) grossini:runAction(rep) tamara:runAction(bezierTo1) kathia:runAction(bezierTo2) subtitleLabel:setString("BezierTo / BezierBy") return layer end -------------------------------------- -- ActionBlink -------------------------------------- local function ActionBlink() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCBlink:create(2, 10) local action2 = CCBlink:create(2, 5) tamara:runAction(action1) kathia:runAction(action2) subtitleLabel:setString("Blink") return layer end -------------------------------------- -- ActionFade -------------------------------------- local function ActionFade() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setOpacity(0) local action1 = CCFadeIn:create(1) local action1Back = action1:reverse() local action2 = CCFadeOut:create(1) local action2Back = action2:reverse() tamara:runAction(CCSequence:createWithTwoActions( action1, action1Back)) kathia:runAction(CCSequence:createWithTwoActions( action2, action2Back)) subtitleLabel:setString("FadeIn / FadeOut") return layer end -------------------------------------- -- ActionTint -------------------------------------- local function ActionTint() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCTintTo:create(2, 255, 0, 255) local action2 = CCTintBy:create(2, -127, -255, -127) local action2Back = action2:reverse() tamara:runAction(action1) kathia:runAction(CCSequence:createWithTwoActions(action2, action2Back)) subtitleLabel:setString("TintTo / TintBy") return layer end -------------------------------------- -- ActionAnimate -------------------------------------- local function ActionAnimate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local animation = CCAnimation:create() local number, name for i = 1, 14 do if i < 10 then number = "0"..i else number = i end name = "Images/grossini_dance_"..number..".png" animation:addSpriteFrameWithFileName(name) end -- should last 2.8 seconds. And there are 14 frames. animation:setDelayPerUnit(2.8 / 14.0) animation:setRestoreOriginalFrame(true) local action = CCAnimate:create(animation) grossini:runAction(CCSequence:createWithTwoActions(action, action:reverse())) local cache = CCAnimationCache:sharedAnimationCache() cache:addAnimationsWithFile("animations/animations-2.plist") local animation2 = cache:animationByName("dance_1") local action2 = CCAnimate:create(animation2) tamara:runAction(CCSequence:createWithTwoActions(action2, action2:reverse())) local animation3 = animation2:copy() animation3:autorelease() -- problem animation3:setLoops(4) local action3 = CCAnimate:create(animation3) kathia:runAction(action3) titleLabel:setString("Animation") subtitleLabel:setString("Center: Manual animation. Border: using file format animation") return layer end -------------------------------------- -- ActionSequence -------------------------------------- local function ActionSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, CCPointMake(240,0)), CCRotateBy:create(2, 540)) grossini:runAction(action) subtitleLabel:setString("Sequence: Move + Rotate") return layer end -------------------------------------- -- ActionSequence2 -------------------------------------- local actionSequenceLayer = nil local function ActionSequenceCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) actionSequenceLayer:addChild(label) end local function ActionSequenceCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(CCPointMake(size.width / 4 * 2, size.height / 2)) sender:addChild(label) end local function ActionSequence2() actionSequenceLayer = CCLayer:create() initWithLayer(actionSequenceLayer) alignSpritesLeft(1) grossini:setVisible(false) local array = CCArray:create() array:addObject(CCPlace:create(CCPointMake(200,200))) array:addObject(CCShow:create()) array:addObject(CCMoveBy:create(1, CCPointMake(100,0))) array:addObject(CCCallFunc:create(ActionSequenceCallback1)) array:addObject(CCCallFuncN:create(ActionSequenceCallback2)) local action = CCSequence:create(array) grossini:runAction(action) subtitleLabel:setString("Sequence of InstantActions") return actionSequenceLayer end -------------------------------------- -- ActionSpawn -------------------------------------- local function ActionSpawn() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSpawn:createWithTwoActions( CCJumpBy:create(2, CCPointMake(300,0), 50, 4), CCRotateBy:create( 2, 720)) grossini:runAction(action) subtitleLabel:setString("Spawn: Jump + Rotate") return layer end -------------------------------------- -- ActionReverse -------------------------------------- local function ActionReverse() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local jump = CCJumpBy:create(2, CCPointMake(300,0), 50, 4) local action = CCSequence:createWithTwoActions(jump, jump:reverse()) grossini:runAction(action) subtitleLabel:setString("Reverse an action") return layer end -------------------------------------- -- ActionDelaytime -------------------------------------- local function ActionDelaytime() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move = CCMoveBy:create(1, CCPointMake(150,0)) local array = CCArray:create() array:addObject(move) array:addObject(CCDelayTime:create(2)) array:addObject(move) local action = CCSequence:create(array) grossini:runAction(action) subtitleLabel:setString("DelayTime: m + delay + m") return layer end -------------------------------------- -- ActionRepeat -------------------------------------- local function ActionRepeat() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) local a1 = CCMoveBy:create(1, CCPointMake(150,0)) local action1 = CCRepeat:create(CCSequence:createWithTwoActions(CCPlace:create(CCPointMake(60,60)), a1), 3) local action2 = CCRepeatForever:create(CCSequence:createWithTwoActions(a1:copy():autorelease(), a1:reverse())) kathia:runAction(action1) tamara:runAction(action2) subtitleLabel:setString("Repeat / RepeatForever actions") return layer end -------------------------------------- -- ActionRepeatForever -------------------------------------- local function repeatForever(sender) local repeatAction = CCRepeatForever:create(CCRotateBy:create(1.0, 360)) sender:runAction(repeatAction) end local function ActionRepeatForever() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) local action = CCSequence:createWithTwoActions( CCDelayTime:create(1), CCCallFuncN:create(repeatForever)) grossini:runAction(action) subtitleLabel:setString("CallFuncN + RepeatForever") return layer end -------------------------------------- -- ActionRotateToRepeat -------------------------------------- local function ActionRotateToRepeat() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local act1 = CCRotateTo:create(1, 90) local act2 = CCRotateTo:create(1, 0) local seq = CCSequence:createWithTwoActions(act1, act2) local rep1 = CCRepeatForever:create(seq) local rep2 = CCRepeat:create(seq:copy():autorelease(), 10) tamara:runAction(rep1) kathia:runAction(rep2) subtitleLabel:setString("Repeat/RepeatForever + RotateTo") return layer end -------------------------------------- -- ActionRotateJerk -------------------------------------- local function ActionRotateJerk() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local seq = CCSequence:createWithTwoActions( CCRotateTo:create(0.5, -20), CCRotateTo:create(0.5, 20)) local rep1 = CCRepeat:create(seq, 10) local rep2 = CCRepeatForever:create(seq:copy():autorelease()) tamara:runAction(rep1) kathia:runAction(rep2) subtitleLabel:setString("RepeatForever / Repeat + Rotate") return layer end -------------------------------------- -- ActionCallFunc -------------------------------------- local callFuncLayer = nil local function CallFucnCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) callFuncLayer:addChild(label) end local function CallFucnCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(size.width / 2, size.height / 2) callFuncLayer:addChild(label) end local function ActionCallFunc() callFuncLayer = CCLayer:create() initWithLayer(callFuncLayer) centerSprites(2) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, CCPointMake(200,0)), CCCallFunc:create(CallFucnCallback1)) local array = CCArray:create() array:addObject(CCScaleBy:create(2, 2)) array:addObject(CCFadeOut:create(2)) array:addObject(CCCallFuncN:create(CallFucnCallback2)) local action2 = CCSequence:create(array) kathia:runAction(action) tamara:runAction(action2) subtitleLabel:setString("Callbacks: CallFunc and friends") return callFuncLayer end -------------------------------------- -- ActionCallFuncND * -- problem: the current luaEngine doesn't support -- passing more than one param to lua script -------------------------------------- local function ActionCallFuncND() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) titleLabel:setString("CallFuncND + auto remove") subtitleLabel:setString("CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s") return layer end -------------------------------------- -- ActionReverseSequence -------------------------------------- local function ActionReverseSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move1 = CCMoveBy:create(1, CCPointMake(250,0)) local move2 = CCMoveBy:create(1, CCPointMake(0,50)) local array = CCArray:create() array:addObject(move1) array:addObject(move2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCSequence:createWithTwoActions(seq, seq:reverse()) grossini:runAction(action) subtitleLabel:setString("Reverse a sequence") return layer end -------------------------------------- -- ActionReverseSequence2 -------------------------------------- local function ActionReverseSequence2() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) -- Test: -- Sequence should work both with IntervalAction and InstantActions local move1 = CCMoveBy:create(1, CCPointMake(250,0)) local move2 = CCMoveBy:create(1, CCPointMake(0,50)) local tog1 = CCToggleVisibility:create() local tog2 = CCToggleVisibility:create() local array = CCArray:createWithCapacity(10) array:addObject(move1) array:addObject(tog1) array:addObject(move2) array:addObject(tog2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCRepeat:create(CCSequence:createWithTwoActions(seq, seq:reverse()), 3) -- Test: -- Also test that the reverse of Hide is Show, and vice-versa kathia:runAction(action) local move_tamara = CCMoveBy:create(1, CCPointMake(100,0)) local move_tamara2 = CCMoveBy:create(1, CCPointMake(50,0)) local hide = CCHide:create() local array2 = CCArray:createWithCapacity(10) array2:addObject(move_tamara) array2:addObject(hide) array2:addObject(move_tamara2) local seq_tamara = CCSequence:create(array2) local seq_back = seq_tamara:reverse() tamara:runAction(CCSequence:createWithTwoActions(seq_tamara, seq_back)) subtitleLabel:setString("Reverse a sequence2") return layer end -------------------------------------- -- ActionOrbit -------------------------------------- local function ActionOrbit() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local orbit1 = CCOrbitCamera:create(2,1, 0, 0, 180, 0, 0) local action1 = CCSequence:createWithTwoActions(orbit1, orbit1:reverse()) local orbit2 = CCOrbitCamera:create(2,1, 0, 0, 180, -45, 0) local action2 = CCSequence:createWithTwoActions(orbit2, orbit2:reverse()) local orbit3 = CCOrbitCamera:create(2,1, 0, 0, 180, 90, 0) local action3 = CCSequence:createWithTwoActions(orbit3, orbit3:reverse()) kathia:runAction(CCRepeatForever:create(action1)) tamara:runAction(CCRepeatForever:create(action2)) grossini:runAction(CCRepeatForever:create(action3)) local move = CCMoveBy:create(3, CCPointMake(100,-100)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rfe = CCRepeatForever:create(seq) kathia:runAction(rfe) tamara:runAction(rfe:copy():autorelease()) grossini:runAction(rfe:copy():autorelease()) subtitleLabel:setString("OrbitCamera action") return layer end -------------------------------------- -- ActionFollow -------------------------------------- local function ActionFollow() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) grossini:setPosition(CCPointMake(-200, size.height / 2)) local move = CCMoveBy:create(2, CCPointMake(size.width * 3, 0)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rep = CCRepeatForever:create(seq) grossini:runAction(rep) layer:runAction(CCFollow:create(grossini, CCRectMake(0, 0, size.width * 2 - 100, size.height))) subtitleLabel:setString("Follow action") return layer end -------------------------------------- -- ActionTargeted -------------------------------------- local function ActionTargeted() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local jump1 = CCJumpBy:create(2, CCPointMake(0, 0), 100, 3) local jump2 = jump1:copy():autorelease() local rot1 = CCRotateBy:create(1, 360) local rot2 = rot1:copy():autorelease() local t1 = CCTargetedAction:create(kathia, jump2) local t2 = CCTargetedAction:create(kathia, rot2) local array = CCArray:createWithCapacity(10) array:addObject(jump1) array:addObject(t1) array:addObject(rot1) array:addObject(t2) local seq = CCSequence:create(array) local always = CCRepeatForever:create(seq) tamara:runAction(always) titleLabel:setString("ActionTargeted") subtitleLabel:setString("Action that runs on another target. Useful for sequences") return layer end -------------------------------------- -- PauseResumeActions * -- problem: schedule feature is constructing -------------------------------------- local pausedTargets = nil local function ActionPause(dt) cclog("Pausing") local director = CCDirector:sharedDirector() pausedTargets = director:getActionManager():pauseAllRunningActions() end local function ActionResume(dt) cclog("Resuming") local director = CCDirector:sharedDirector() if pausedTargets ~= nil then -- director:getActionManager():resumeTargets(pausedTargets) end end local function PauseResumeActions() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) kathia:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) local scheduler = CCDirector:sharedDirector():getScheduler() --scheduler:scheduleScriptFunc(ActionPause, 3, false) --scheduler:scheduleScriptFunc(ActionResume, 5, false) titleLabel:setString("PauseResumeActions") subtitleLabel:setString("All actions pause at 3s and resume at 5s") return layer end -------------------------------------- -- ActionIssue1305 * -- problem: schedule feature is constructing -------------------------------------- local spriteTmp = nil local function Issue1305_log() end local function ActionIssue1305() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) spriteTmp = CCSprite:create("Images/grossini.png") spriteTmp:runAction(CCCallFuncN:create(Issue1305_log)) --scheduleOnce(schedule_selector(Issue1305:addSprite), 2) titleLabel:setString("") subtitleLabel:setString("") return layer end -------------------------------------- -- ActionIssue1305_2 -------------------------------------- local function Issue1305_2_log1() cclog("1st block") end local function Issue1305_2_log2() cclog("2nd block") end local function Issue1305_2_log3() cclog("3rd block") end local function Issue1305_2_log4() cclog("4th block") end local function ActionIssue1305_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(CCPointMake(200,200)) layer:addChild(spr) local act1 = CCMoveBy:create(2 ,CCPointMake(0, 100)) local act2 = CCCallFunc:create(Issue1305_2_log1) local act3 = CCMoveBy:create(2, CCPointMake(0, -100)) local act4 = CCCallFunc:create(Issue1305_2_log2) local act5 = CCMoveBy:create(2, CCPointMake(100, -100)) local act6 = CCCallFunc:create(Issue1305_2_log3) local act7 = CCMoveBy:create(2, CCPointMake(-100, 0)) local act8 = CCCallFunc:create(Issue1305_2_log4) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) local actF = CCSequence:create(array) CCDirector:sharedDirector():getActionManager():addAction(actF ,spr, false) titleLabel:setString("Issue 1305 #2") subtitleLabel:setString("See console. You should only see one message for each block") return layer end -------------------------------------- -- ActionIssue1288 -------------------------------------- local function ActionIssue1288() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(CCPointMake(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, CCPointMake(100, 0)) local act2 = act1:reverse() local act3 = CCSequence:createWithTwoActions(act1, act2) local act4 = CCRepeat:create(act3, 2) spr:runAction(act4) titleLabel:setString("Issue 1288") subtitleLabel:setString("Sprite should end at the position where it started.") return layer end -------------------------------------- -- ActionIssue1288_2 -------------------------------------- local function ActionIssue1288_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(CCPointMake(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, CCPointMake(100, 0)) spr:runAction(CCRepeat:create(act1, 1)) titleLabel:setString("Issue 1288 #2") subtitleLabel:setString("Sprite should move 100 pixels, and stay there") return layer end -------------------------------------- -- ActionIssue1327 -------------------------------------- local function logSprRotation(sender) cclog(""..sender:getRotation()) end local function ActionIssue1327() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(CCPointMake(100, 100)) layer:addChild(spr) local act1 = CCCallFuncN:create(logSprRotation) local act2 = CCRotateBy:create(0.25, 45) local act3 = CCCallFuncN:create(logSprRotation) local act4 = CCRotateBy:create(0.25, 45) local act5 = CCCallFuncN:create(logSprRotation) local act6 = CCRotateBy:create(0.25, 45) local act7 = CCCallFuncN:create(logSprRotation) local act8 = CCRotateBy:create(0.25, 45) local act9 = CCCallFuncN:create(logSprRotation) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) array:addObject(act9) spr:runAction(CCSequence:create(array)) titleLabel:setString("Issue 1327") subtitleLabel:setString("See console: You should see: 0, 45, 90, 135, 180") return layer end ------------------------------------- -- Create Action Test ------------------------------------- function CreateActionTestLayer(Idx) local layer = nil if Idx == Action_Table.ACTION_MANUAL_LAYER then layer = ActionManual() elseif Idx == Action_Table.ACTION_MOVE_LAYER then layer = ActionMove() elseif Idx == Action_Table.ACTION_SCALE_LAYER then layer = ActionScale() elseif Idx == Action_Table.ACTION_ROTATE_LAYER then layer = ActionRotate() elseif Idx == Action_Table.ACTION_SKEW_LAYER then layer = ActionSkew() elseif Idx == Action_Table.ACTION_SKEWROTATE_LAYER then layer = ActionSkewRotate() elseif Idx == Action_Table.ACTION_JUMP_LAYER then layer = ActionJump() elseif Idx == Action_Table.ACTION_CARDINALSPLINE_LAYER then layer = ActionCardinalSpline() elseif Idx == Action_Table.ACTION_CATMULLROM_LAYER then layer = ActionCatmullRom() elseif Idx == Action_Table.ACTION_BEZIER_LAYER then layer = ActionBezier() elseif Idx == Action_Table.ACTION_BLINK_LAYER then layer = ActionBlink() elseif Idx == Action_Table.ACTION_FADE_LAYER then layer = ActionFade() elseif Idx == Action_Table.ACTION_TINT_LAYER then layer = ActionTint() elseif Idx == Action_Table.ACTION_ANIMATE_LAYER then layer = ActionAnimate() elseif Idx == Action_Table.ACTION_SEQUENCE_LAYER then layer = ActionSequence() elseif Idx == Action_Table.ACTION_SEQUENCE2_LAYER then layer = ActionSequence2() elseif Idx == Action_Table.ACTION_SPAWN_LAYER then layer = ActionSpawn() elseif Idx == Action_Table.ACTION_REVERSE then layer = ActionReverse() elseif Idx == Action_Table.ACTION_DELAYTIME_LAYER then layer = ActionDelaytime() elseif Idx == Action_Table.ACTION_REPEAT_LAYER then layer = ActionRepeat() elseif Idx == Action_Table.ACTION_REPEATEFOREVER_LAYER then layer = ActionRepeatForever() elseif Idx == Action_Table.ACTION_ROTATETOREPEATE_LAYER then layer = ActionRotateToRepeat() elseif Idx == Action_Table.ACTION_ROTATEJERK_LAYER then layer = ActionRotateJerk() elseif Idx == Action_Table.ACTION_CALLFUNC_LAYER then layer = ActionCallFunc() elseif Idx == Action_Table.ACTION_CALLFUNCND_LAYER then layer = ActionCallFuncND() elseif Idx == Action_Table.ACTION_REVERSESEQUENCE_LAYER then layer = ActionReverseSequence() elseif Idx == Action_Table.ACTION_REVERSESEQUENCE2_LAYER then layer = ActionReverseSequence2() elseif Idx == Action_Table.ACTION_ORBIT_LAYER then layer = ActionOrbit() elseif Idx == Action_Table.ACTION_FOLLOW_LAYER then layer = ActionFollow() elseif Idx == Action_Table.ACTION_TARGETED_LAYER then layer = ActionTargeted() elseif Idx == Action_Table.PAUSERESUMEACTIONS_LAYER then layer = PauseResumeActions() elseif Idx == Action_Table.ACTION_ISSUE1305_LAYER then layer = ActionIssue1305() elseif Idx == Action_Table.ACTION_ISSUE1305_2_LAYER then layer = ActionIssue1305_2() elseif Idx == Action_Table.ACTION_ISSUE1288_LAYER then layer = ActionIssue1288() elseif Idx == Action_Table.ACTION_ISSUE1288_2_LAYER then layer = ActionIssue1288_2() elseif Idx == Action_Table.ACTION_ISSUE1327_LAYER then layer = ActionIssue1327() end return layer end function ActionsTest() cclog("ActionsTest") local scene = CCScene:create() scene:addChild(CreateBackMenuItem()) ActionIdx = -1 scene:addChild(NextAction()) return scene end