#include "PerformanceTest.h" #include "../testResource.h" #include "PerformanceNodeChildrenTest.h" #include "PerformanceParticleTest.h" #include "PerformanceSpriteTest.h" #include "PerformanceTextureTest.h" #include "PerformanceTouchesTest.h" #include "PerformanceAllocTest.h" #include "PerformanceLabelTest.h" #include "PerformanceRendererTest.h" #include "PerformanceContainerTest.h" #include "PerformanceEventDispatcherTest.h" #include "PerformanceScenarioTest.h" enum { LINE_SPACE = 40, kItemTagBasic = 1000, }; struct { const char *name; std::function callback; } g_testsName[] = { { "Alloc Test", [](Ref*sender){runAllocPerformanceTest(); } }, { "NodeChildren Test", [](Ref*sender){runNodeChildrenTest();} }, { "Particle Test",[](Ref*sender){runParticleTest();} }, { "Sprite Perf Test",[](Ref*sender){runSpriteTest();} }, { "Texture Perf Test",[](Ref*sender){runTextureTest();} }, { "Touches Perf Test",[](Ref*sender){runTouchesTest();} }, { "Label Perf Test",[](Ref*sender){runLabelTest();} }, { "Renderer Perf Test",[](Ref*sender){runRendererTest();} }, { "Container Perf Test", [](Ref* sender ) { runContainerPerformanceTest(); } }, { "EventDispatcher Perf Test", [](Ref* sender ) { runEventDispatcherPerformanceTest(); } }, { "Scenario Perf Test", [](Ref* sender ) { runScenarioTest(); } }, }; static const int g_testMax = sizeof(g_testsName)/sizeof(g_testsName[0]); Point PerformanceMainLayer::_CurrentPos = Point::ZERO; //////////////////////////////////////////////////////// // // PerformanceMainLayer // //////////////////////////////////////////////////////// void PerformanceMainLayer::onEnter() { Layer::onEnter(); auto s = Director::getInstance()->getWinSize(); _itemMenu = Menu::create(); _itemMenu->setPosition(_CurrentPos); MenuItemFont::setFontName("Arial"); MenuItemFont::setFontSize(24); for (int i = 0; i < g_testMax; ++i) { auto pItem = MenuItemFont::create(g_testsName[i].name, g_testsName[i].callback); pItem->setPosition(Point(s.width / 2, s.height - (i + 1) * LINE_SPACE)); _itemMenu->addChild(pItem, kItemTagBasic + i); } addChild(_itemMenu); // Register Touch Event auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(PerformanceMainLayer::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(PerformanceMainLayer::onTouchMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); auto mouseListener = EventListenerMouse::create(); mouseListener->onMouseScroll = CC_CALLBACK_1(PerformanceMainLayer::onMouseScroll, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this); } bool PerformanceMainLayer::onTouchBegan(Touch* touches, Event *event) { _beginPos = touches->getLocation(); return true; } void PerformanceMainLayer::onTouchMoved(Touch* touches, Event *event) { auto touchLocation = touches->getLocation(); float nMoveY = touchLocation.y - _beginPos.y; auto curPos = _itemMenu->getPosition(); auto nextPos = Point(curPos.x, curPos.y + nMoveY); if (nextPos.y < 0.0f) { _itemMenu->setPosition(Point::ZERO); return; } if (nextPos.y > ((g_testMax + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)) { _itemMenu->setPosition(Point(0, ((g_testMax + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); return; } _itemMenu->setPosition(nextPos); _beginPos = touchLocation; _CurrentPos = nextPos; } void PerformanceMainLayer::onMouseScroll(Event *event) { auto mouseEvent = static_cast(event); float nMoveY = mouseEvent->getScrollY() * 6; auto curPos = _itemMenu->getPosition(); auto nextPos = Point(curPos.x, curPos.y + nMoveY); if (nextPos.y < 0.0f) { _itemMenu->setPosition(Point::ZERO); return; } if (nextPos.y > ((g_testMax + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)) { _itemMenu->setPosition(Point(0, ((g_testMax + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); return; } _itemMenu->setPosition(nextPos); _CurrentPos = nextPos; } //////////////////////////////////////////////////////// // // PerformBasicLayer // //////////////////////////////////////////////////////// PerformBasicLayer::PerformBasicLayer(bool bControlMenuVisible, int nMaxCases, int nCurCase) : _controlMenuVisible(bControlMenuVisible) , _maxCases(nMaxCases) , _curCase(nCurCase) { } void PerformBasicLayer::onEnter() { Layer::onEnter(); MenuItemFont::setFontName("Arial"); MenuItemFont::setFontSize(24); auto pMainItem = MenuItemFont::create("Back", CC_CALLBACK_1(PerformBasicLayer::toMainLayer, this)); pMainItem->setPosition(Point(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25)); auto menu = Menu::create(pMainItem, NULL); menu->setPosition( Point::ZERO ); if (_controlMenuVisible) { auto item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(PerformBasicLayer::backCallback, this)); auto item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(PerformBasicLayer::restartCallback, this)); auto item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(PerformBasicLayer::nextCallback, this)); item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); menu->addChild(item1, kItemTagBasic); menu->addChild(item2, kItemTagBasic); menu->addChild(item3, kItemTagBasic); } addChild(menu); } void PerformBasicLayer::toMainLayer(Ref* sender) { auto scene = new PerformanceTestScene(); scene->runThisTest(); scene->release(); } void PerformBasicLayer::restartCallback(Ref* sender) { showCurrentTest(); } void PerformBasicLayer::nextCallback(Ref* sender) { _curCase++; _curCase = _curCase % _maxCases; showCurrentTest(); } void PerformBasicLayer::backCallback(Ref* sender) { _curCase--; if( _curCase < 0 ) _curCase += _maxCases; showCurrentTest(); } //////////////////////////////////////////////////////// // // PerformanceTestScene // //////////////////////////////////////////////////////// void PerformanceTestScene::runThisTest() { auto layer = new PerformanceMainLayer(); addChild(layer); layer->release(); Director::getInstance()->replaceScene(this); }