// // cocos2d // #ifndef __CHIPMUNKACCELTOUCHTEST_H__ #define __CHIPMUNKACCELTOUCHTEST_H__ #include "cocos2d.h" #include "chipmunk.h" #include "../testBasic.h" class ChipmunkAccelTouchTestLayer : public CCLayer { public: ChipmunkAccelTouchTestLayer(); ~ChipmunkAccelTouchTestLayer(); void onEnter(); void initPhysics(); void createResetButton(); void reset(CCObject* sender); void addNewSpriteAtPosition(CCPoint p); void update(float dt); virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual void didAccelerate(CCAcceleration* pAccelerationValue); private: CCTexture2D* m_pSpriteTexture; // weak ref cpSpace* m_pSpace; // strong ref cpShape* m_pWalls[4]; }; class ChipmunkPhysicsSprite : public CCSprite { public: ChipmunkPhysicsSprite(); virtual ~ChipmunkPhysicsSprite(); void setPhysicsBody(cpBody* body); virtual bool isDirty(void); virtual CCAffineTransform nodeToParentTransform(void); private: cpBody* m_pBody; // strong ref }; class ChipmunkAccelTouchTestScene : public TestScene { public: virtual void runThisTest(); }; #endif /* __CHIPMUNKACCELTOUCHTEST_H__ */