// enable log #define COCOS2D_DEBUG 1 #include "TextureCacheTest.h" USING_NS_CC; TextureCacheTest::TextureCacheTest() : m_nNumberOfSprites(20) , m_nNumberOfLoadedSprites(0) { CCSize size = CCDirector::sharedDirector()->getWinSize(); m_pLabelLoading = CCLabelTTF::create("loading...", "Arial", 15); m_pLabelPercent = CCLabelTTF::create("%0", "Arial", 15); m_pLabelLoading->setPosition(CCPointMake(size.width / 2, size.height / 2 - 20)); m_pLabelPercent->setPosition(CCPointMake(size.width / 2, size.height / 2 + 20)); this->addChild(m_pLabelLoading); this->addChild(m_pLabelPercent); // load textrues CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); } void TextureCacheTest::loadingCallBack(CCObject *obj) { ++m_nNumberOfLoadedSprites; char tmp[10]; sprintf(tmp,"%%%d", (int)(((float)m_nNumberOfLoadedSprites / m_nNumberOfSprites) * 100)); m_pLabelPercent->setString(tmp); if (m_nNumberOfLoadedSprites == m_nNumberOfSprites) { this->removeChild(m_pLabelLoading, true); this->removeChild(m_pLabelPercent, true); addSprite(); } } void TextureCacheTest::addSprite() { CCSize size = CCDirector::sharedDirector()->getWinSize(); // create sprites CCSprite *bg = CCSprite::create("Images/HelloWorld.png"); bg->setPosition(CCPointMake(size.width / 2, size.height / 2)); CCSprite *s1 = CCSprite::create("Images/grossini.png"); CCSprite *s2 = CCSprite::create("Images/grossini_dance_01.png"); CCSprite *s3 = CCSprite::create("Images/grossini_dance_02.png"); CCSprite *s4 = CCSprite::create("Images/grossini_dance_03.png"); CCSprite *s5 = CCSprite::create("Images/grossini_dance_04.png"); CCSprite *s6 = CCSprite::create("Images/grossini_dance_05.png"); CCSprite *s7 = CCSprite::create("Images/grossini_dance_06.png"); CCSprite *s8 = CCSprite::create("Images/grossini_dance_07.png"); CCSprite *s9 = CCSprite::create("Images/grossini_dance_08.png"); CCSprite *s10 = CCSprite::create("Images/grossini_dance_09.png"); CCSprite *s11 = CCSprite::create("Images/grossini_dance_10.png"); CCSprite *s12 = CCSprite::create("Images/grossini_dance_11.png"); CCSprite *s13 = CCSprite::create("Images/grossini_dance_12.png"); CCSprite *s14 = CCSprite::create("Images/grossini_dance_13.png"); CCSprite *s15 = CCSprite::create("Images/grossini_dance_14.png"); // just loading textures to slow down CCSprite::create("Images/background1.png"); CCSprite::create("Images/background2.png"); CCSprite::create("Images/background3.png"); CCSprite::create("Images/blocks.png"); s1->setPosition(CCPointMake(50, 50)); s2->setPosition(CCPointMake(60, 50)); s3->setPosition(CCPointMake(70, 50)); s4->setPosition(CCPointMake(80, 50)); s5->setPosition(CCPointMake(90, 50)); s6->setPosition(CCPointMake(100, 50)); s7->setPosition(CCPointMake(50, 180)); s8->setPosition(CCPointMake(60, 180)); s9->setPosition(CCPointMake(70, 180)); s10->setPosition(CCPointMake(80, 180)); s11->setPosition(CCPointMake(90, 180)); s12->setPosition(CCPointMake(100, 180)); s13->setPosition(CCPointMake(50, 270)); s14->setPosition(CCPointMake(60, 270)); s15->setPosition(CCPointMake(70, 270)); this->addChild(bg); this->addChild(s1); this->addChild(s2); this->addChild(s3); this->addChild(s4); this->addChild(s5); this->addChild(s6); this->addChild(s7); this->addChild(s8); this->addChild(s9); this->addChild(s10); this->addChild(s11); this->addChild(s12); this->addChild(s13); this->addChild(s14); this->addChild(s15); } void TextureCacheTestScene::runThisTest() { CCLayer* pLayer = new TextureCacheTest(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); pLayer->release(); }