include(AXPlatform) if(NOT CMAKE_GENERATOR STREQUAL "Ninja") set(BUILD_CONFIG_DIR "\$\(Configuration\)/") else() set(BUILD_CONFIG_DIR "") endif() function(ax_link_cxx_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR) load_cache("${AX_ROOT_DIR}/${AX_PREBUILT_DIR}" EXCLUDE thirdparty_LIB_DEPENDS) message(STATUS "AX_USE_COMPAT_GL=${AX_USE_COMPAT_GL}") message(STATUS "AX_ENABLE_MSEDGE_WEBVIEW2=${AX_ENABLE_MSEDGE_WEBVIEW2}") message(STATUS "AX_ENABLE_MFMEDIA=${AX_ENABLE_MFMEDIA}") message(STATUS "AX_ENABLE_EXT_IMGUI=${AX_ENABLE_EXT_IMGUI}") message(STATUS "AX_ENABLE_EXT_FAIRYGUI=${AX_ENABLE_EXT_FAIRYGUI}") message(STATUS "AX_ENABLE_EXT_LIVE2D=${AX_ENABLE_EXT_LIVE2D}") message(STATUS "AX_ENABLE_EXT_GUI=${AX_ENABLE_EXT_GUI}") message(STATUS "AX_ENABLE_EXT_ASSETMANAGER=${AX_ENABLE_EXT_ASSETMANAGER}") message(STATUS "AX_ENABLE_EXT_PARTICLE3D=${AX_ENABLE_EXT_PARTICLE3D}") message(STATUS "AX_ENABLE_EXT_PHYSICS_NODE=${AX_ENABLE_EXT_PHYSICS_NODE}") message(STATUS "AX_ENABLE_EXT_SPINE=${AX_ENABLE_EXT_SPINE}") message(STATUS "AX_ENABLE_EXT_EFFEKSEER=${AX_ENABLE_EXT_EFFEKSEER}") message(STATUS "AX_ENABLE_EXT_LUA=${AX_ENABLE_EXT_LUA}") ax_config_pred(${APP_NAME} AX_USE_COMPAT_GL) ax_config_pred(${APP_NAME} AX_ENABLE_MFMEDIA) ax_config_pred(${APP_NAME} AX_ENABLE_MSEDGE_WEBVIEW2) if (NOT AX_USE_SHARED_PREBUILT) target_compile_definitions(${APP_NAME} PRIVATE AX_STATIC=1 ) endif() target_include_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/thirdparty/lua PRIVATE ${AX_ROOT_DIR}/extensions/scripting/lua-bindings/manual PRIVATE ${AX_ROOT_DIR} PRIVATE ${AX_ROOT_DIR}/thirdparty PRIVATE ${AX_ROOT_DIR}/extensions PRIVATE ${AX_ROOT_DIR}/core PRIVATE ${AX_ROOT_DIR}/core/platform PRIVATE ${AX_ROOT_DIR}/core/base PRIVATE ${AX_ROOT_DIR}/core/audio PRIVATE ${AX_ROOT_DIR}/core/platform/win32 PRIVATE ${AX_ROOT_DIR}/thirdparty/fmt/include PRIVATE ${AX_ROOT_DIR}/thirdparty/robin-map/include PRIVATE ${AX_ROOT_DIR}/thirdparty/freetype/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include/GLFW PRIVATE ${AX_ROOT_DIR}/thirdparty/box2d/include PRIVATE ${AX_ROOT_DIR}/thirdparty/chipmunk/include PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include PRIVATE ${AX_ROOT_DIR}/thirdparty/webp/src/webp PRIVATE ${AX_ROOT_DIR}/thirdparty/pugixml PRIVATE ${AX_ROOT_DIR}/thirdparty/xxhash PRIVATE ${AX_ROOT_DIR}/thirdparty/ConvertUTF PRIVATE ${AX_ROOT_DIR}/thirdparty/openal/include PRIVATE ${AX_ROOT_DIR}/thirdparty/ogg/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glad/include PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include PRIVATE ${AX_ROOT_DIR}/thirdparty/png PRIVATE ${AX_ROOT_DIR}/thirdparty/unzip/. PRIVATE ${AX_ROOT_DIR}/thirdparty/llhttp/include PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/plainlua PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/tolua/. PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/lua-cjson/. PRIVATE ${AX_ROOT_DIR}/extensions/cocostudio PRIVATE ${AX_ROOT_DIR}/extensions/spine/runtime/include PRIVATE ${AX_ROOT_DIR}/extensions/fairygui PRIVATE ${AX_ROOT_DIR}/extensions/GUI PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/include PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/include PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/include PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/include ) SET (CONFIGURATION_SUBFOLDER "") target_link_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/${platform_name}/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/${platform_name}/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/prebuilt/${platform_name}/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/prebuilt/${platform_name}/${ARCH_ALIAS} PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/lib # cmake will auto add suffix '/$(Configuration)', refer to https://github.com/Kitware/CMake/blob/master/Source/cmVisualStudio10TargetGenerator.cxx#L4145 ) # Linking platform libs if (WINDOWS) target_link_libraries(${APP_NAME} winmm Version) else() target_link_libraries(${APP_NAME} X11 fontconfig glib-2.0 gtk-3 gobject-2.0) endif() # Linking engine and thirdparty libs set(LIBS spine particle3d assets-manager cocostudio DragonBones axmol box2d chipmunk freetype recast bullet webp pugixml xxhash lz4 clipper2 ConvertUTF poly2tri astc ogg glad glfw png unzip llhttp physics-nodes ) if (AX_ENABLE_EXT_IMGUI) list(APPEND LIBS "ImGui") endif() if (WINDOWS) target_link_libraries(${APP_NAME} ${LIBS} zlib jpeg-static libcrypto libssl libcurl_imp OpenAL32 ) else() target_link_libraries(${APP_NAME} ${LIBS} z jpeg curl ssl crypto openal ) endif() # Copy dlls to app bin dir if(WINDOWS) set(ssl_dll_suffix "") if(WIN64) set(ssl_dll_suffix "-${ARCH_ALIAS}") endif() add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll" "${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll" "${AX_ROOT_DIR}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll" "${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}OpenAL32.dll" $) if (BUILD_SHARED_LIBS) add_custom_command(TARGET ${ax_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glad.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glfw.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}pugixml.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}freetype.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}axmol.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}cocostudio.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}GUI.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}particle3d.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}physics-nodes.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}spine.dll" "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}assets-manager.dll" $) endif() # Copy windows angle binaries if (AX_USE_COMPAT_GL) add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/libGLESv2.dll ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/libEGL.dll ${AX_ROOT_DIR}/thirdparty/angle/prebuilt/windows/${ARCH_ALIAS}/d3dcompiler_47.dll $ ) endif() if (AX_ENABLE_MSEDGE_WEBVIEW2) if(CMAKE_GENERATOR STREQUAL "Ninja") target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib) target_include_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/include) add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll" $ ) else() target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets) endif() endif() endif() endfunction(ax_link_cxx_prebuilt) function(ax_link_lua_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR) if (NOT AX_USE_SHARED_PREBUILT) target_compile_definitions(${APP_NAME} PRIVATE _USRLUASTATIC=1 ) endif() target_link_libraries(${APP_NAME} axlua lua-cjson tolua plainlua) ax_link_cxx_prebuilt(${APP_NAME} ${AX_ROOT_DIR} ${AX_PREBUILT_DIR}) if (WINDOWS) add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll" $) endif() endfunction(ax_link_lua_prebuilt)