cmake_minimum_required(VERSION 3.10) set(APP_NAME cpp_tests) # "too large PDB" error often occurs in cpp-tests when using default "/Zi" if (MSVC) string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}") string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") endif() project(${APP_NAME}) if(NOT DEFINED BUILD_ENGINE_DONE) if(XCODE) set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE) endif() set(_AX_ROOT "$ENV{AX_ROOT}") if(NOT (_AX_ROOT STREQUAL "")) file(TO_CMAKE_PATH ${_AX_ROOT} _AX_ROOT) message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}") else() set(_AX_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..) endif() set(CMAKE_MODULE_PATH ${_AX_ROOT}/cmake/) include(AXBuildSet) add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core) endif() # record sources, headers, resources... file(GLOB GAME_SOURCE Source/*.cpp) file(GLOB GAME_HEADER Source/*.h) set(GAME_INC_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/Source" ) set(content_folder "${CMAKE_CURRENT_SOURCE_DIR}/Content" ) if(APPLE) ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder}) elseif(WINDOWS) ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder}) endif() if(ANDROID) list(APPEND GAME_HEADER Source/JNITest/JNITest.h ) list(APPEND GAME_SOURCE Source/JNITest/JNITest.cpp proj.android/app/jni/main.cpp ) elseif(LINUX) list(APPEND GAME_SOURCE proj.linux/main.cpp ) list(APPEND GAME_SOURCE ${common_content_files}) elseif(EMSCRIPTEN) list(APPEND GAME_SOURCE proj.emscripten/main.cpp ) list(APPEND GAME_SOURCE ${common_content_files}) elseif(WINDOWS) if(NOT WINRT) list(APPEND GAME_HEADER proj.win32/main.h ) list(APPEND GAME_SOURCE proj.win32/main.cpp ${common_content_files} ) else() ax_setup_winrt_sources() endif() list(APPEND GAME_SOURCE ${common_content_files}) elseif(APPLE) if(IOS) list(APPEND GAME_HEADER proj.ios/Source/testsAppDelegate.h proj.ios/Source/RootViewController.h ) if (TVOS) set(APP_UI_RES proj.ios/LaunchScreenBackground.png proj.ios/targets/tvos/LaunchScreen.storyboard proj.ios/targets/tvos/Images.xcassets ) else() set(APP_UI_RES proj.ios/LaunchScreenBackground.png proj.ios/targets/ios/LaunchScreen.storyboard proj.ios/targets/ios/Images.xcassets ) endif() list(APPEND GAME_SOURCE proj.ios/main.m proj.ios/Source/testsAppDelegate.mm proj.ios/Source/RootViewController.mm proj.ios/Prefix.pch ${APP_UI_RES} ) elseif(MACOSX) set(APP_UI_RES proj.mac/Icon.icns proj.mac/Info.plist proj.mac/Prefix.pch proj.mac/en.lproj/InfoPlist.strings ) list(APPEND GAME_SOURCE proj.mac/main.cpp ${APP_UI_RES} ) endif() list(APPEND GAME_SOURCE ${common_content_files}) endif() list(APPEND GAME_HEADER Source/ActionsEaseTest/ActionsEaseTest.h Source/ParallaxTest/ParallaxTest.h Source/testBasic.h Source/ZwoptexTest/ZwoptexTest.h Source/CurlTest/CurlTest.h Source/UnitTest/UnitTest.h # Source/UnitTest/RefPtrTest.h Source/ConfigurationTest/ConfigurationTest.h Source/CurrentLanguageTest/CurrentLanguageTest.h Source/AppDelegate.h Source/LabelTest/LabelTestNew.h # Source/LabelTest/LabelTest.h Source/Particle3DTest/Particle3DTest.h Source/VibrateTest/VibrateTest.h Source/ClippingNodeTest/ClippingNodeTest.h Source/UserDefaultTest/UserDefaultTest.h Source/ImGuiTest/ImGuiTest.h Source/tests.h Source/DataVisitorTest/DataVisitorTest.h Source/NewAudioEngineTest/NewAudioEngineTest.h Source/BugsTest/Bug-422.h Source/BugsTest/Bug-DrawNode.h Source/BugsTest/BugsTest.h Source/BugsTest/Bug-12847.h Source/BugsTest/Bug-899.h Source/BugsTest/Bug-1159.h Source/BugsTest/Bug-350.h Source/BugsTest/Bug-15594.h Source/BugsTest/Bug-914.h Source/BugsTest/Bug-624.h Source/BugsTest/Bug-458/QuestionContainerSprite.h Source/BugsTest/Bug-458/Bug-458.h Source/BugsTest/Bug-886.h Source/BugsTest/Bug-Child.h Source/BugsTest/Bug-15776.h Source/BugsTest/Bug-1174.h Source/ActionsTest/ActionsTest.h Source/TouchesTest/TouchesTest.h Source/TouchesTest/Ball.h Source/TouchesTest/Paddle.h Source/ActionManagerTest/ActionManagerTest.h Source/ClickAndMoveTest/ClickAndMoveTest.h Source/MaterialSystemTest/MaterialSystemTest.h Source/IntervalTest/IntervalTest.h Source/TileMapTest/TileMapTest2.h # Source/TileMapTest/TileMapTest.h Source/NewEventDispatcherTest/NewEventDispatcherTest.h Source/ActionsProgressTest/ActionsProgressTest.h Source/RotateWorldTest/RotateWorldTest.h Source/Camera3DTest/Camera3DTest.h Source/TextInputTest/TextInputTest.h Source/Texture2dTest/Texture2dTest.h Source/TerrainTest/TerrainTest.h Source/controller.h Source/TransitionsTest/TransitionsTest.h Source/TextureCacheTest/TextureCacheTest.h Source/MotionStreakTest/MotionStreakTest.h Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h Source/ExtensionsTest/ExtensionsTest.h Source/ExtensionsTest/TableViewTest/CustomTableViewCell.h Source/ExtensionsTest/TableViewTest/TableViewTestScene.h Source/MeshRendererTest/MeshRendererTest.h Source/MeshRendererTest/DrawNode3D.h Source/BaseTest.h Source/SceneTest/SceneTest.h Source/ReleasePoolTest/ReleasePoolTest.h Source/InputTest/MouseTest.h Source/SpineTest/SpineTest.h # Source/Scene3DTest/Scene3DTest.h Source/ParticleTest/ParticleTest.h Source/EffectsTest/EffectsTest.h Source/UITest/UITest.h Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h Source/UITest/CocoStudioGUITest/CocosGUIScene.h Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h Source/UITest/CocoStudioGUITest/UIEditBoxTest.h Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h Source/UITest/CocoStudioGUITest/UIScene.h Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.h Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h Source/UITest/CocoStudioGUITest/UISceneManager.h Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.h Source/DrawPrimitivesTest/DrawPrimitivesTest.h Source/BillBoardTest/BillBoardTest.h Source/SpriteFrameCacheTest/SpriteFrameCacheTest.h Source/EffectsAdvancedTest/EffectsAdvancedTest.h Source/SchedulerTest/SchedulerTest.h Source/MultiTouchTest/MultiTouchTest.h Source/testResource.h Source/ShaderTest/ShaderTest.h Source/ShaderTest/ShaderTest2.h Source/NewRendererTest/NewRendererTest.h Source/SpritePolygonTest/SpritePolygonTest.h Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h Source/NodeTest/NodeTest.h Source/FileUtilsTest/FileUtilsTest.h Source/RenderTextureTest/RenderTextureTest.h Source/LayerTest/LayerTest.h Source/SpriteTest/SpriteTest.h Source/FontTest/FontTest.h Source/LightTest/LightTest.h Source/VisibleRect.h Source/NetworkTest/NetworkTest.h Source/NetworkTest/DownloaderTest/DownloaderTest.h Source/NetworkTest/HttpClientTest/HttpClientTest.h Source/OpenURLTest/OpenURLTest.h Source/ConsoleTest/ConsoleTest.h Source/MenuTest/MenuTest.h Source/ZipTest/ZipTests.h ) list(APPEND GAME_SOURCE Source/ActionManagerTest/ActionManagerTest.cpp Source/ActionsEaseTest/ActionsEaseTest.cpp Source/ActionsProgressTest/ActionsProgressTest.cpp Source/ActionsTest/ActionsTest.cpp Source/AppDelegate.cpp Source/BaseTest.cpp Source/BillBoardTest/BillBoardTest.cpp Source/BugsTest/Bug-DrawNode.cpp Source/BugsTest/Bug-1159.cpp Source/BugsTest/Bug-1174.cpp Source/BugsTest/Bug-350.cpp Source/BugsTest/Bug-422.cpp Source/BugsTest/Bug-458/Bug-458.cpp Source/BugsTest/Bug-458/QuestionContainerSprite.cpp Source/BugsTest/Bug-624.cpp Source/BugsTest/Bug-886.cpp Source/BugsTest/Bug-899.cpp Source/BugsTest/Bug-914.cpp Source/BugsTest/Bug-12847.cpp Source/BugsTest/Bug-15594.cpp Source/BugsTest/Bug-15776.cpp Source/BugsTest/Bug-Child.cpp Source/BugsTest/BugsTest.cpp Source/Camera3DTest/Camera3DTest.cpp Source/ClickAndMoveTest/ClickAndMoveTest.cpp Source/ClippingNodeTest/ClippingNodeTest.cpp Source/ConfigurationTest/ConfigurationTest.cpp Source/ConsoleTest/ConsoleTest.cpp Source/CurlTest/CurlTest.cpp Source/CurrentLanguageTest/CurrentLanguageTest.cpp Source/DataVisitorTest/DataVisitorTest.cpp Source/NetworkTest/NetworkTest.cpp Source/NetworkTest/DownloaderTest/DownloaderTest.cpp Source/NetworkTest/HttpClientTest/HttpClientTest.cpp Source/DrawPrimitivesTest/DrawPrimitivesTest.cpp Source/EffectsAdvancedTest/EffectsAdvancedTest.cpp Source/EffectsTest/EffectsTest.cpp Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp Source/ExtensionsTest/ExtensionsTest.cpp Source/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp Source/ExtensionsTest/TableViewTest/TableViewTestScene.cpp Source/FileUtilsTest/FileUtilsTest.cpp Source/FontTest/FontTest.cpp Source/InputTest/MouseTest.cpp Source/IntervalTest/IntervalTest.cpp # Source/LabelTest/LabelTest.cpp Source/LabelTest/LabelTestNew.cpp Source/LayerTest/LayerTest.cpp Source/LightTest/LightTest.cpp Source/MaterialSystemTest/MaterialSystemTest.cpp Source/MenuTest/MenuTest.cpp Source/MotionStreakTest/MotionStreakTest.cpp Source/MultiTouchTest/MultiTouchTest.cpp Source/NewAudioEngineTest/NewAudioEngineTest.cpp Source/NewEventDispatcherTest/NewEventDispatcherTest.cpp Source/NewRendererTest/NewRendererTest.cpp Source/NodeTest/NodeTest.cpp Source/OpenURLTest/OpenURLTest.cpp Source/ParallaxTest/ParallaxTest.cpp Source/Particle3DTest/Particle3DTest.cpp Source/ParticleTest/ParticleTest.cpp Source/ReleasePoolTest/ReleasePoolTest.cpp Source/RenderTextureTest/RenderTextureTest.cpp Source/RotateWorldTest/RotateWorldTest.cpp Source/SceneTest/SceneTest.cpp Source/SchedulerTest/SchedulerTest.cpp Source/ShaderTest/ShaderTest.cpp Source/ShaderTest/ShaderTest2.cpp Source/SpineTest/SpineTest.cpp # Source/Scene3DTest/Scene3DTest.cpp Source/MeshRendererTest/DrawNode3D.cpp Source/MeshRendererTest/MeshRendererTest.cpp Source/SpritePolygonTest/SpritePolygonTest.cpp Source/SpriteTest/SpriteTest.cpp Source/TerrainTest/TerrainTest.cpp Source/TextInputTest/TextInputTest.cpp Source/Texture2dTest/Texture2dTest.cpp Source/TextureCacheTest/TextureCacheTest.cpp Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp #Source/TileMapTest/TileMapTest.cpp Source/TileMapTest/TileMapTest2.cpp Source/TouchesTest/Ball.cpp Source/TouchesTest/Paddle.cpp Source/TouchesTest/TouchesTest.cpp Source/TransitionsTest/TransitionsTest.cpp Source/UITest/CocoStudioGUITest/CocosGUIScene.cpp Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp Source/UITest/CocoStudioGUITest/UIScene.cpp Source/UITest/CocoStudioGUITest/UISceneManager.cpp Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp Source/UITest/UITest.cpp # Source/UnitTest/RefPtrTest.cpp Source/UnitTest/UnitTest.cpp Source/UserDefaultTest/UserDefaultTest.cpp Source/ImGuiTest/ImGuiTest.cpp Source/VisibleRect.cpp Source/VibrateTest/VibrateTest.cpp Source/ZwoptexTest/ZwoptexTest.cpp Source/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp Source/controller.cpp Source/ZipTest/ZipTests.cpp ) if(ANDROID OR MACOSX OR IOS OR (WINDOWS AND AX_ENABLE_MFMEDIA) OR AX_ENABLE_VLC_MEDIA) list(APPEND GAME_HEADER Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h) list(APPEND GAME_SOURCE Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp) endif() if(ANDROID OR IOS OR (WINDOWS AND AX_ENABLE_MSEDGE_WEBVIEW2)) list(APPEND GAME_HEADER Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h ) list(APPEND GAME_SOURCE Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp ) endif() if(WINDOWS OR MACOSX OR LINUX) list(APPEND GAME_HEADER Source/WindowTest/WindowTest.h Source/BugsTest/Bug-14327.h ) list(APPEND GAME_SOURCE Source/WindowTest/WindowTest.cpp Source/BugsTest/Bug-14327.cpp ) endif() list(APPEND GAME_HEADER Source/Box2DTest/Box2dTest.h ) list(APPEND GAME_SOURCE Source/Box2DTest/Box2dTest.cpp ) if((WINDOWS OR MACOSX OR LINUX) AND (NOT WINRT)) list(APPEND GAME_HEADER Source/Box2DTestBed/tests/test.h Source/Box2DTestBed/tests/settings.h Source/Box2DTestBed/Box2DTestBed.h ) list(APPEND GAME_SOURCE Source/Box2DTestBed/Box2DTestBed.cpp Source/Box2DTestBed/test.cpp Source/Box2DTestBed/tests/add_pair.cpp Source/Box2DTestBed/tests/apply_force.cpp Source/Box2DTestBed/tests/body_types.cpp Source/Box2DTestBed/tests/box_stack.cpp Source/Box2DTestBed/tests/breakable.cpp Source/Box2DTestBed/tests/bridge.cpp Source/Box2DTestBed/tests/bullet_test.cpp Source/Box2DTestBed/tests/cantilever.cpp Source/Box2DTestBed/tests/car.cpp Source/Box2DTestBed/tests/chain.cpp Source/Box2DTestBed/tests/chain_problem.cpp Source/Box2DTestBed/tests/character_collision.cpp Source/Box2DTestBed/tests/circle_stack.cpp Source/Box2DTestBed/tests/collision_filtering.cpp Source/Box2DTestBed/tests/collision_processing.cpp Source/Box2DTestBed/tests/compound_shapes.cpp Source/Box2DTestBed/tests/confined.cpp Source/Box2DTestBed/tests/continuous_test.cpp Source/Box2DTestBed/tests/convex_hull.cpp Source/Box2DTestBed/tests/conveyor_belt.cpp Source/Box2DTestBed/tests/distance_joint.cpp Source/Box2DTestBed/tests/distance_test.cpp Source/Box2DTestBed/tests/dominos.cpp Source/Box2DTestBed/tests/dump_loader.cpp Source/Box2DTestBed/tests/dynamic_tree.cpp Source/Box2DTestBed/tests/edge_shapes.cpp Source/Box2DTestBed/tests/edge_test.cpp Source/Box2DTestBed/tests/friction.cpp Source/Box2DTestBed/tests/gear_joint.cpp Source/Box2DTestBed/tests/heavy1.cpp Source/Box2DTestBed/tests/heavy2.cpp Source/Box2DTestBed/tests/mobile_balanced.cpp Source/Box2DTestBed/tests/mobile_unbalanced.cpp Source/Box2DTestBed/tests/motor_joint.cpp Source/Box2DTestBed/tests/pinball.cpp Source/Box2DTestBed/tests/platformer.cpp Source/Box2DTestBed/tests/polygon_collision.cpp Source/Box2DTestBed/tests/polygon_shapes.cpp Source/Box2DTestBed/tests/prismatic_joint.cpp Source/Box2DTestBed/tests/pulley_joint.cpp Source/Box2DTestBed/tests/pyramid.cpp Source/Box2DTestBed/tests/ray_cast.cpp Source/Box2DTestBed/tests/restitution.cpp Source/Box2DTestBed/tests/revolute_joint.cpp Source/Box2DTestBed/tests/rope.cpp Source/Box2DTestBed/tests/sensor.cpp Source/Box2DTestBed/tests/shape_cast.cpp Source/Box2DTestBed/tests/shape_editing.cpp Source/Box2DTestBed/tests/skier.cpp Source/Box2DTestBed/tests/slider_crank_1.cpp Source/Box2DTestBed/tests/slider_crank_2.cpp Source/Box2DTestBed/tests/theo_jansen.cpp Source/Box2DTestBed/tests/tiles.cpp Source/Box2DTestBed/tests/time_of_impact.cpp Source/Box2DTestBed/tests/tumbler.cpp Source/Box2DTestBed/tests/web.cpp Source/Box2DTestBed/tests/wheel_joint.cpp Source/Box2DTestBed/tests/wrecking_ball.cpp ) endif() list(APPEND GAME_HEADER Source/Physics3DTest/Physics3DTest.h Source/NavMeshTest/NavMeshTest.h ) list(APPEND GAME_SOURCE Source/Physics3DTest/Physics3DTest.cpp Source/NavMeshTest/NavMeshTest.cpp ) list(APPEND GAME_HEADER Source/PhysicsTest/PhysicsTest.h Source/ChipmunkTest/ChipmunkTest.h ) list(APPEND GAME_SOURCE Source/PhysicsTest/PhysicsTest.cpp Source/ChipmunkTest/ChipmunkTest.cpp ) if(WINDOWS OR MACOSX OR LINUX) list(APPEND GAME_HEADER Source/ChipmunkTestBed/demo/ChipmunkDemo.h Source/ChipmunkTestBed/ChipmunkTestBed.h ) set (TESTBED_C_SORUCES Source/ChipmunkTestBed/demo/Bench.c Source/ChipmunkTestBed/demo/Chains.c Source/ChipmunkTestBed/demo/Convex.c Source/ChipmunkTestBed/demo/Crane.c Source/ChipmunkTestBed/demo/Joints.c Source/ChipmunkTestBed/demo/LogoSmash.c Source/ChipmunkTestBed/demo/OneWay.c Source/ChipmunkTestBed/demo/Planet.c Source/ChipmunkTestBed/demo/Player.c Source/ChipmunkTestBed/demo/Plink.c Source/ChipmunkTestBed/demo/Pump.c Source/ChipmunkTestBed/demo/PyramidStack.c Source/ChipmunkTestBed/demo/PyramidTopple.c Source/ChipmunkTestBed/demo/Shatter.c Source/ChipmunkTestBed/demo/Springies.c Source/ChipmunkTestBed/demo/Sticky.c Source/ChipmunkTestBed/demo/Tank.c Source/ChipmunkTestBed/demo/TheoJansen.c Source/ChipmunkTestBed/demo/Buoyancy.c Source/ChipmunkTestBed/demo/ContactGraph.c Source/ChipmunkTestBed/demo/Example.c Source/ChipmunkTestBed/demo/Query.c Source/ChipmunkTestBed/demo/Slice.c Source/ChipmunkTestBed/demo/Unicycle.c Source/ChipmunkTestBed/demo/Tumble.c) if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES COMPILE_FLAGS "/TP") else() set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES LANGUAGE CXX) endif() list(APPEND GAME_SOURCE ${TESTBED_C_SORUCES} Source/ChipmunkTestBed/ChipmunkTestBed.cpp ) endif() if (AX_ENABLE_EXT_EFFEKSEER) list(APPEND GAME_HEADER Source/EffekseerTest/EffekseerTest.h) list(APPEND GAME_SOURCE Source/EffekseerTest/EffekseerTest.cpp) endif() if(NOT LINUX) list(APPEND GAME_SOURCE Source/UITest/CocoStudioGUITest/UIEditBoxTest.cpp ) endif() # mark app complie info and libs info set(all_code_files ${GAME_HEADER} ${GAME_SOURCE} ) if(NOT ANDROID) add_executable(${APP_NAME} ${all_code_files}) else() add_library(${APP_NAME} SHARED ${all_code_files}) # whole archive for jni target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive) config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src") endif() target_link_libraries(${APP_NAME} ${_AX_CORE_LIB}) target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS}) # mark app resources ax_setup_app_config(${APP_NAME}) if(APPLE) set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}") set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)") set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.cpp-tests") if(MACOSX) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist") elseif(TVOS) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist") set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets") elseif(IOS) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist") set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon") endif() # For code-signing, set the DEVELOPMENT_TEAM: #set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9") elseif(WINDOWS AND NOT WINRT) ax_copy_target_dll(${APP_NAME}) endif() if ((NOT APPLE) AND (NOT WINRT)) ax_get_resource_path(APP_RES_DIR ${APP_NAME}) ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1) if(WINDOWS) set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}") endif() elseif(WINRT) if(NOT DEFINED BUILD_ENGINE_DONE) set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME}) endif() endif() if((NOT IOS) AND (NOT WINRT)) message("CMake ${APP_NAME} target_precompile_headers") target_precompile_headers(${APP_NAME} PRIVATE "$<$:axmol.h>" ) endif() if (NOT DEFINED BUILD_ENGINE_DONE) ax_uwp_set_all_targets_deploy_min_version() endif() set(GAME_RES_FOLDER "${CMAKE_CURRENT_SOURCE_DIR}/Content") if(EMSCRIPTEN) set(CMAKE_C_FLAGS "-s FORCE_FILESYSTEM=1 -s FETCH=1 -s USE_GLFW=3 -s VERBOSE=1 -s USE_LIBJPEG=1 -s USE_LIBPNG=1 -s USE_ZLIB=1") set(CMAKE_CXX_FLAGS "-s FORCE_FILESYSTEM=1 -s FETCH=1 -s USE_GLFW=3 -s VERBOSE=1 -s USE_LIBJPEG=1 -s USE_LIBPNG=1 -s USE_ZLIB=1") endif() if(EMSCRIPTEN) set(CMAKE_EXECUTABLE_SUFFIX ".html") target_link_options(${APP_NAME} PRIVATE "-sEXPORTED_FUNCTIONS=[_main]" "-sEXPORTED_RUNTIME_METHODS=[ccall,cwrap]" ) set(EMSCRIPTEN_LINK_FLAGS "-lidbfs.js -s MIN_WEBGL_VERSION=2 -s MAX_WEBGL_VERSION=2 -s STACK_SIZE=4mb -s INITIAL_MEMORY=512MB --shell-file ${CMAKE_CURRENT_SOURCE_DIR}/index.html --use-preload-cache") # Disable wasm, generate js build # string(APPEND EMSCRIPTEN_LINK_FLAGS " -s WASM=0") foreach(FOLDER IN LISTS GAME_RES_FOLDER) string(APPEND EMSCRIPTEN_LINK_FLAGS " --preload-file ${FOLDER}/@/") endforeach() set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS "${EMSCRIPTEN_LINK_FLAGS}") endif()