-------------------------------- -- @module PhysicsSprite3D -- @extend Sprite3D -- @parent_module cc -------------------------------- -- synchronize node transformation to physics. -- @function [parent=#PhysicsSprite3D] syncNodeToPhysics -- @param self -- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D) -------------------------------- -- synchronize physics transformation to node. -- @function [parent=#PhysicsSprite3D] syncPhysicsToNode -- @param self -- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D) -------------------------------- -- Get the Physics3DObject. -- @function [parent=#PhysicsSprite3D] getPhysicsObj -- @param self -- @return Physics3DObject#Physics3DObject ret (return value: cc.Physics3DObject) -------------------------------- -- Set synchronization flag, see Physics3DComponent. -- @function [parent=#PhysicsSprite3D] setSyncFlag -- @param self -- @param #int syncFlag -- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D) -------------------------------- -- -- @function [parent=#PhysicsSprite3D] PhysicsSprite3D -- @param self -- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D) return nil