-------------------------------- -- @module Terrain -- @extend Node -- @parent_module cc -------------------------------- -- initialize heightMap data -- @function [parent=#Terrain] initHeightMap -- @param self -- @param #char heightMap -- @return bool#bool ret (return value: bool) -------------------------------- -- set the MaxDetailAmount. -- @function [parent=#Terrain] setMaxDetailMapAmount -- @param self -- @param #int maxValue -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- show the wireline instead of the surface,Debug Use only.
-- Note only support desktop platform -- @function [parent=#Terrain] setDrawWire -- @param self -- @param #bool boolValue -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- Switch frustum Culling Flag
-- Note frustum culling will remarkable improve your terrain rendering performance. -- @function [parent=#Terrain] setIsEnableFrustumCull -- @param self -- @param #bool boolValue -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- get the terrain's height data -- @function [parent=#Terrain] getHeightData -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- set the Detail Map -- @function [parent=#Terrain] setDetailMap -- @param self -- @param #unsigned int index -- @param #cc.Terrain::DetailMap detailMap -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- reset the heightmap data. -- @function [parent=#Terrain] resetHeightMap -- @param self -- @param #char heightMap -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- set the alpha map -- @function [parent=#Terrain] setAlphaMap -- @param self -- @param #cc.Texture2D newAlphaMapTexture -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- set the skirt height ratio -- @function [parent=#Terrain] setSkirtHeightRatio -- @param self -- @param #float ratio -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- Convert a world Space position (X,Z) to terrain space position (X,Z) -- @function [parent=#Terrain] convertToTerrainSpace -- @param self -- @param #vec2_table worldSpace -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- initialize alphaMap ,detailMaps textures -- @function [parent=#Terrain] initTextures -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- initialize all Properties which terrain need -- @function [parent=#Terrain] initProperties -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Set threshold distance of each LOD level,must equal or gereater than the chunk size
-- Note when invoke initHeightMap, the LOD distance will be automatic calculated. -- @function [parent=#Terrain] setLODDistance -- @param self -- @param #float lod1 -- @param #float lod2 -- @param #float lod3 -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- get the terrain's size -- @function [parent=#Terrain] getTerrainSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- get the normal of the specified pistion in terrain
-- return the normal vector of the specified position of the terrain.
-- note the fast normal calculation may not get precise normal vector. -- @function [parent=#Terrain] getNormal -- @param self -- @param #int pixelX -- @param #int pixelY -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- -- @function [parent=#Terrain] reload -- @param self -- @return Terrain#Terrain self (return value: cc.Terrain) -------------------------------- -- get height from the raw height filed -- @function [parent=#Terrain] getImageHeight -- @param self -- @param #int pixelX -- @param #int pixelY -- @return float#float ret (return value: float) -------------------------------- -- get the terrain's maximum height. -- @function [parent=#Terrain] getMaxHeight -- @param self -- @return float#float ret (return value: float) -------------------------------- -- get the terrain's mininal height. -- @function [parent=#Terrain] getMinHeight -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Terrain] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -- @return Terrain#Terrain self (return value: cc.Terrain) return nil