#include "UIRichTextTest.h" #include "cocostudio/CCArmatureDataManager.h" #include "cocostudio/CCArmature.h" UIRichTextTest::UIRichTextTest() { } UIRichTextTest::~UIRichTextTest() { } bool UIRichTextTest::init() { if (UIScene::init()) { Size widgetSize = _widget->getContentSize(); auto config = Configuration::getInstance(); config->loadConfigFile("configs/config-test-ok.plist"); std::string str1 = config->getValue("Chinese").asString(); std::string str2 = config->getValue("Japanese").asString(); CCLOG("str1:%s ascii length = %ld, utf8 length = %ld, substr = %s", str1.c_str(), str1.length(), StringUtils::getCharacterCountInUTF8String(str1), Helper::getSubStringOfUTF8String(str1, 0, 5).c_str()); CCLOG("str2:%s ascii length = %ld, utf8 length = %ld, substr = %s", str2.c_str(), str2.length(), StringUtils::getCharacterCountInUTF8String(str2), Helper::getSubStringOfUTF8String(str2, 0, 2).c_str()); // Add the alert Text *alert = Text::create("RichText", "fonts/Marker Felt.ttf", 30); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.125)); _widget->addChild(alert); Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png"); button->setTouchEnabled(true); button->setTitleText("switch"); button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + button->getContentSize().height * 2.5)); button->addTouchEventListener(CC_CALLBACK_2(UIRichTextTest::touchEvent, this)); button->setLocalZOrder(10); _widget->addChild(button); // RichText _richText = RichText::create(); _richText->ignoreContentAdaptWithSize(false); _richText->setContentSize(Size(100, 100)); RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, str1, "Marker Felt", 10); RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 10); RichElementText* re3 = RichElementText::create(3, Color3B::GRAY, 255, str2, "Helvetica", 10); RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green with TTF support. ", "fonts/Marker Felt.ttf", 10); RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 10); RichElementImage* reimg = RichElementImage::create(6, Color3B::WHITE, 255, "cocosui/sliderballnormal.png"); cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("cocosui/100/100.ExportJson"); cocostudio::Armature *pAr = cocostudio::Armature::create("100"); pAr->getAnimation()->play("Animation1"); RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr); RichElementText* re6 = RichElementText::create(7, Color3B::ORANGE, 255, "Have fun!! ", "Helvetica", 10); _richText->pushBackElement(re1); _richText->insertElement(re2, 1); _richText->pushBackElement(re3); _richText->pushBackElement(re4); _richText->pushBackElement(re5); _richText->insertElement(reimg, 2); _richText->pushBackElement(recustom); _richText->pushBackElement(re6); _richText->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2)); _richText->setLocalZOrder(10); _widget->addChild(_richText); return true; } return false; } void UIRichTextTest::touchEvent(Ref *pSender, Widget::TouchEventType type) { switch (type) { case Widget::TouchEventType::ENDED: { if (_richText->isIgnoreContentAdaptWithSize()) { _richText->ignoreContentAdaptWithSize(false); _richText->setContentSize(Size(100, 100)); } else { _richText->ignoreContentAdaptWithSize(true); } } break; default: break; } }