Debug
Win32
Release
Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}
HelloLua
Application
true
Unicode
v100
v110
v110_xp
v120_xp
Application
false
Unicode
v100
v110
v110_xp
v120_xp
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
true
$(IncludePath)
$(SourcePath);
AllRules.ruleset
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
false
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)
Level3
MultiThreadedDebugDLL
false
EditAndContinue
EnableFastChecks
Disabled
WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)
4267;4251;4244;%(DisableSpecificWarnings)
true
$(IntDir)vc$(PlatformToolsetVersion).pdb
algorithm
CompileAsCpp
Windows
MachineX86
true
$(OutDir);%(AdditionalLibraryDirectories)
libcurl_imp.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)
$(ProjectDir)../../../runtime/win32/$(TargetName).pdb
$(ProjectDir)../../../runtime/win32/$(TargetName)$(TargetExt)
0x0409
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)
_DEBUG;%(PreprocessorDefinitions)
false
Win32
_DEBUG;%(PreprocessorDefinitions)
HelloLua.h
HelloLua_i.c
HelloLua_p.c
true
$(IntDir)/HelloLua.tlb
if not exist "$(LocalDebuggerWorkingDirectory)" mkdir "$(LocalDebuggerWorkingDirectory)"
copy files
xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32\"
$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)
Level3
MultiThreadedDLL
ProgramDatabase
WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)
4267;4251;4244;%(DisableSpecificWarnings)
true
$(IntDir)vc$(PlatformToolsetVersion).pdb
algorithm
CompileAsCpp
Windows
MachineX86
$(OutDir);%(AdditionalLibraryDirectories)
libcurl_imp.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)
true
0x0409
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)
NDEBUG;%(PreprocessorDefinitions)
false
Win32
NDEBUG;%(PreprocessorDefinitions)
HelloLua.h
HelloLua_i.c
HelloLua_p.c
true
$(IntDir)/HelloLua.tlb
if exist "$(LocalDebuggerWorkingDirectory)" rd /s /q "$(LocalDebuggerWorkingDirectory)"
mkdir "$(LocalDebuggerWorkingDirectory)"
mkdir "$(LocalDebuggerWorkingDirectory)\src"
mkdir "$(LocalDebuggerWorkingDirectory)\res"
xcopy "$(ProjectDir)..\..\..\src" "$(LocalDebuggerWorkingDirectory)\src" /e /Y
xcopy "$(ProjectDir)..\..\..\res" "$(LocalDebuggerWorkingDirectory)\res" /e /Y
copy "$(ProjectDir)..\..\..\config.json" "$(LocalDebuggerWorkingDirectory)\config.json" /Y
copy files
{9f2d6ce6-c893-4400-b50c-6db70cc2562f}