set(COCOS_RENDERER_HEADER renderer/CCCallbackCommand.h renderer/CCCustomCommand.h renderer/CCGroupCommand.h renderer/CCMaterial.h renderer/CCMeshCommand.h renderer/CCPass.h renderer/CCPipelineDescriptor.h renderer/CCQuadCommand.h renderer/CCRenderCommand.h renderer/CCRenderCommandPool.h renderer/CCRenderState.h renderer/CCRenderer.h renderer/CCTechnique.h renderer/CCTexture2D.h renderer/CCTextureAtlas.h renderer/CCTextureCache.h renderer/CCTextureCube.h renderer/CCTextureUtils.h renderer/CCTrianglesCommand.h renderer/ccShaders.h renderer/backend/Backend.h renderer/backend/Buffer.h renderer/backend/CommandBuffer.h renderer/backend/DepthStencilState.h renderer/backend/Device.h renderer/backend/Program.h renderer/backend/ProgramCache.h renderer/backend/Macros.h renderer/backend/RenderPassDescriptor.h renderer/backend/RenderPipeline.h renderer/backend/RenderPipelineDescriptor.h renderer/backend/ShaderModule.h renderer/backend/Texture.h renderer/backend/Types.h renderer/backend/VertexLayout.h renderer/backend/ProgramState.h renderer/backend/ProgramStateRegistry.h renderer/backend/ShaderCache.h renderer/backend/DeviceInfo.h ) set(COCOS_RENDERER_SRC renderer/CCCallbackCommand.cpp renderer/CCCustomCommand.cpp renderer/CCGroupCommand.cpp renderer/CCMaterial.cpp renderer/CCMeshCommand.cpp renderer/CCPass.cpp renderer/CCQuadCommand.cpp renderer/CCRenderCommand.cpp renderer/CCRenderState.cpp renderer/CCRenderer.cpp renderer/CCTechnique.cpp renderer/CCTexture2D.cpp renderer/CCTextureAtlas.cpp renderer/CCTextureCache.cpp renderer/CCTextureCube.cpp renderer/CCTextureUtils.cpp renderer/CCTrianglesCommand.cpp renderer/ccShaders.cpp renderer/CCColorizer.cpp renderer/backend/CommandBuffer.cpp renderer/backend/DepthStencilState.cpp renderer/backend/Device.cpp renderer/backend/ShaderModule.cpp renderer/backend/Texture.cpp renderer/backend/Types.cpp renderer/backend/VertexLayout.cpp renderer/backend/ProgramCache.cpp renderer/backend/Program.cpp renderer/backend/ProgramState.cpp renderer/backend/ProgramStateRegistry.cpp renderer/backend/ShaderCache.cpp renderer/backend/RenderPassDescriptor.cpp ) if(ANDROID OR WINDOWS OR LINUX OR (IOS AND CC_FORCE_USE_GLES)) list(APPEND COCOS_RENDERER_HEADER renderer/backend/opengl/BufferGL.h renderer/backend/opengl/CommandBufferGL.h renderer/backend/opengl/DepthStencilStateGL.h renderer/backend/opengl/DeviceGL.h renderer/backend/opengl/ProgramGL.h renderer/backend/opengl/RenderPipelineGL.h renderer/backend/opengl/ShaderModuleGL.h renderer/backend/opengl/TextureGL.h renderer/backend/opengl/UtilsGL.h renderer/backend/opengl/DeviceInfoGL.h ) list(APPEND COCOS_RENDERER_SRC renderer/backend/opengl/BufferGL.cpp renderer/backend/opengl/CommandBufferGL.cpp renderer/backend/opengl/DepthStencilStateGL.cpp renderer/backend/opengl/DeviceGL.cpp renderer/backend/opengl/ProgramGL.cpp renderer/backend/opengl/RenderPipelineGL.cpp renderer/backend/opengl/ShaderModuleGL.cpp renderer/backend/opengl/TextureGL.cpp renderer/backend/opengl/UtilsGL.cpp renderer/backend/opengl/DeviceInfoGL.cpp ) else() list(APPEND COCOS_RENDERER_HEADER renderer/backend/metal/BufferMTL.h renderer/backend/metal/BufferManager.h renderer/backend/metal/CommandBufferMTL.h renderer/backend/metal/DepthStencilStateMTL.h renderer/backend/metal/DeviceMTL.h renderer/backend/metal/RenderPipelineMTL.h renderer/backend/metal/ShaderModuleMTL.h renderer/backend/metal/TextureMTL.h renderer/backend/metal/Utils.h renderer/backend/metal/ProgramMTL.h renderer/backend/metal/DeviceInfoMTL.h ) list(APPEND COCOS_RENDERER_SRC renderer/backend/metal/BufferMTL.mm renderer/backend/metal/BufferManager.mm renderer/backend/metal/CommandBufferMTL.mm renderer/backend/metal/DepthStencilStateMTL.mm renderer/backend/metal/DeviceMTL.mm renderer/backend/metal/RenderPipelineMTL.mm renderer/backend/metal/ShaderModuleMTL.mm renderer/backend/metal/TextureMTL.mm renderer/backend/metal/Utils.mm renderer/backend/metal/ProgramMTL.mm renderer/backend/metal/DeviceInfoMTL.mm ) endif()