#include "MutiTouchTest.h" static const Color3B* s_TouchColors[EventTouch::MAX_TOUCHES] = { &Color3B::YELLOW, &Color3B::BLUE, &Color3B::GREEN, &Color3B::RED, &Color3B::MAGENTA }; class TouchPoint : public Node { public: TouchPoint() { setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); } virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) { DrawPrimitives::setDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255); glLineWidth(10); DrawPrimitives::drawLine( Point(0, _touchPoint.y), Point(getContentSize().width, _touchPoint.y) ); DrawPrimitives::drawLine( Point(_touchPoint.x, 0), Point(_touchPoint.x, getContentSize().height) ); glLineWidth(1); DrawPrimitives::setPointSize(30); DrawPrimitives::drawPoint(_touchPoint); } void setTouchPos(const Point& pt) { _touchPoint = pt; } void setTouchColor(Color3B color) { _touchColor = color; } static TouchPoint* touchPointWithParent(Node* pParent) { auto pRet = new TouchPoint(); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(Point(0.0f, 0.0f)); pRet->autorelease(); return pRet; } private: Point _touchPoint; Color3B _touchColor; }; bool MutiTouchTestLayer::init() { if (Layer::init()) { auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesBegan, this); listener->onTouchesMoved = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesMoved, this); listener->onTouchesEnded = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); auto title = Label::createWithSystemFont("Please touch the screen!", "", 24); title->setPosition(VisibleRect::top()+Point(0, -40)); addChild(title); return true; } return false; } static Map s_map; void MutiTouchTestLayer::onTouchesBegan(const std::vector& touches, Event *event) { for ( auto &item: touches ) { auto touch = item; auto touchPoint = TouchPoint::touchPointWithParent(this); auto location = touch->getLocation(); touchPoint->setTouchPos(location); touchPoint->setTouchColor(*s_TouchColors[touch->getID()]); addChild(touchPoint); s_map.insert(touch->getID(), touchPoint); } } void MutiTouchTestLayer::onTouchesMoved(const std::vector& touches, Event *event) { for( auto &item: touches) { auto touch = item; auto pTP = s_map.at(touch->getID()); auto location = touch->getLocation(); pTP->setTouchPos(location); } } void MutiTouchTestLayer::onTouchesEnded(const std::vector& touches, Event *event) { for ( auto &item: touches ) { auto touch = item; auto pTP = s_map.at(touch->getID()); removeChild(pTP, true); s_map.erase(touch->getID()); } } void MutiTouchTestLayer::onTouchesCancelled(const std::vector& touches, Event *event) { onTouchesEnded(touches, event); } void MutiTouchTestScene::runThisTest() { auto layer = MutiTouchTestLayer::create(); addChild(layer, 0); Director::getInstance()->replaceScene(this); }