#include "BoundingBoxData.h" #include "DisplayData.h" DRAGONBONES_NAMESPACE_BEGIN void BoundingBoxData::_onClear() { color = 0x000000; width = 0.0f; height = 0.0f; } int RectangleBoundingBoxData::_computeOutCode(float x, float y, float xMin, float yMin, float xMax, float yMax) { int code = OutCode::InSide; // initialised as being inside of [[clip window]] if (x < xMin) // to the left of clip window { code |= OutCode::Left; } else if (x > xMax) // to the right of clip window { code |= OutCode::Right; } if (y < yMin) // below the clip window { code |= OutCode::Top; } else if (y > yMax) // above the clip window { code |= OutCode::Bottom; } return code; } int RectangleBoundingBoxData::rectangleIntersectsSegment(float xA, float yA, float xB, float yB, float xMin, float yMin, float xMax, float yMax, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { const auto inSideA = xA > xMin && xA < xMax && yA > yMin && yA < yMax; const auto inSideB = xB > xMin && xB < xMax && yB > yMin && yB < yMax; if (inSideA && inSideB) { return -1; } auto intersectionCount = 0; auto outcode0 = RectangleBoundingBoxData::_computeOutCode(xA, yA, xMin, yMin, xMax, yMax); auto outcode1 = RectangleBoundingBoxData::_computeOutCode(xB, yB, xMin, yMin, xMax, yMax); while (true) { if ((outcode0 | outcode1) == 0) // Bitwise OR is 0. Trivially accept and get out of loop { intersectionCount = 2; break; } else if ((outcode0 & outcode1) != 0) // Bitwise AND is not 0. Trivially reject and get out of loop { break; } // failed both tests, so calculate the line segment to clip // from an outside point to an intersection with clip edge auto x = 0.0f; auto y = 0.0f; auto normalRadian = 0.0f; // At least one endpoint is outside the clip rectangle; pick it. const auto outcodeOut = outcode0 != 0 ? outcode0 : outcode1; // Now find the intersection point; if ((outcodeOut & OutCode::Top) != 0) // point is above the clip rectangle { x = xA + (xB - xA) * (yMin - yA) / (yB - yA); y = yMin; if (normalRadians != nullptr) { normalRadian = -Transform::PI * 0.5f; } } else if ((outcodeOut & OutCode::Bottom) != 0) // point is below the clip rectangle { x = xA + (xB - xA) * (yMax - yA) / (yB - yA); y = yMax; if (normalRadians != nullptr) { normalRadian = Transform::PI * 0.5; } } else if ((outcodeOut & OutCode::Right) != 0) // point is to the right of clip rectangle { y = yA + (yB - yA) * (xMax - xA) / (xB - xA); x = xMax; if (normalRadians != nullptr) { normalRadian = 0; } } else if ((outcodeOut & OutCode::Left) != 0) // point is to the left of clip rectangle { y = yA + (yB - yA) * (xMin - xA) / (xB - xA); x = xMin; if (normalRadians != nullptr) { normalRadian = Transform::PI; } } // Now we move outside point to intersection point to clip // and get ready for next pass. if (outcodeOut == outcode0) { xA = x; yA = y; outcode0 = RectangleBoundingBoxData::_computeOutCode(xA, yA, xMin, yMin, xMax, yMax); if (normalRadians != nullptr) { normalRadians->x = normalRadian; } } else { xB = x; yB = y; outcode1 = RectangleBoundingBoxData::_computeOutCode(xB, yB, xMin, yMin, xMax, yMax); if (normalRadians != nullptr) { normalRadians->y = normalRadian; } } } if (intersectionCount) { if (inSideA) { intersectionCount = 2; // 10 if (intersectionPointA != nullptr) { intersectionPointA->x = xB; intersectionPointA->y = yB; } if (intersectionPointB != nullptr) { intersectionPointB->x = xB; intersectionPointB->y = xB; } if (normalRadians != nullptr) { normalRadians->x = normalRadians->y + Transform::PI; } } else if (inSideB) { intersectionCount = 1; // 01 if (intersectionPointA != nullptr) { intersectionPointA->x = xA; intersectionPointA->y = yA; } if (intersectionPointB != nullptr) { intersectionPointB->x = xA; intersectionPointB->y = yA; } if (normalRadians != nullptr) { normalRadians->y = normalRadians->x + Transform::PI; } } else { intersectionCount = 3; // 11 if (intersectionPointA != nullptr) { intersectionPointA->x = xA; intersectionPointA->y = yA; } if (intersectionPointB != nullptr) { intersectionPointB->x = xB; intersectionPointB->y = yB; } } } return intersectionCount; } void RectangleBoundingBoxData::_onClear() { BoundingBoxData::_onClear(); type = BoundingBoxType::Rectangle; } bool RectangleBoundingBoxData::containsPoint(float pX, float pY) { const auto widthH = width * 0.5f; if (pX >= -widthH && pX <= widthH) { const auto heightH = height * 0.5f; if (pY >= -heightH && pY <= heightH) { return true; } } return false; } int RectangleBoundingBoxData::intersectsSegment(float xA, float yA, float xB, float yB, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { const auto widthH = width * 0.5f; const auto heightH = height * 0.5f; const auto intersectionCount = RectangleBoundingBoxData::rectangleIntersectsSegment( xA, yA, xB, yB, -widthH, -heightH, widthH, heightH, intersectionPointA, intersectionPointB, normalRadians); return intersectionCount; } int EllipseBoundingBoxData::ellipseIntersectsSegment(float xA, float yA, float xB, float yB, float xC, float yC, float widthH, float heightH, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { const auto d = widthH / heightH; const auto dd = d * d; yA *= d; yB *= d; const auto dX = xB - xA; const auto dY = yB - yA; const auto lAB = sqrt(dX * dX + dY * dY); const auto xD = dX / lAB; const auto yD = dY / lAB; const auto a = (xC - xA) * xD + (yC - yA) * yD; const auto aa = a * a; const auto ee = xA * xA + yA * yA; const auto rr = widthH * widthH; const auto dR = rr - ee + aa; auto intersectionCount = 0; if (dR >= 0.0f) { const auto dT = sqrt(dR); const auto sA = a - dT; const auto sB = a + dT; const auto inSideA = sA < 0.0f ? -1 : (sA <= lAB ? 0 : 1); const auto inSideB = sB < 0.0f ? -1 : (sB <= lAB ? 0 : 1); const auto sideAB = inSideA * inSideB; if (sideAB < 0) { return -1; } else if (sideAB == 0) { if (inSideA == -1) { intersectionCount = 2; // 10 xB = xA + sB * xD; yB = (yA + sB * yD) / d; if (intersectionPointA != nullptr) { intersectionPointA->x = xB; intersectionPointA->y = yB; } if (intersectionPointB != nullptr) { intersectionPointB->x = xB; intersectionPointB->y = yB; } if (normalRadians != nullptr) { normalRadians->x = atan2(yB / rr * dd, xB / rr); normalRadians->y = normalRadians->x + Transform::PI; } } else if (inSideB == 1) { intersectionCount = 1; // 01 xA = xA + sA * xD; yA = (yA + sA * yD) / d; if (intersectionPointA != nullptr) { intersectionPointA->x = xA; intersectionPointA->y = yA; } if (intersectionPointB != nullptr) { intersectionPointB->x = xA; intersectionPointB->y = yA; } if (normalRadians != nullptr) { normalRadians->x = atan2(yA / rr * dd, xA / rr); normalRadians->y = normalRadians->x + Transform::PI; } } else { intersectionCount = 3; // 11 if (intersectionPointA != nullptr) { intersectionPointA->x = xA + sA * xD; intersectionPointA->y = (yA + sA * yD) / d; if (normalRadians != nullptr) { normalRadians->x = atan2(intersectionPointA->y / rr * dd, intersectionPointA->x / rr); } } if (intersectionPointB != nullptr) { intersectionPointB->x = xA + sB * xD; intersectionPointB->y = (yA + sB * yD) / d; if (normalRadians != nullptr) { normalRadians->y = atan2(intersectionPointB->y / rr * dd, intersectionPointB->x / rr); } } } } } return intersectionCount; } void EllipseBoundingBoxData::_onClear() { BoundingBoxData::_onClear(); type = BoundingBoxType::Ellipse; } bool EllipseBoundingBoxData::containsPoint(float pX, float pY) { const auto widthH = width * 0.5f; if (pX >= -widthH && pX <= widthH) { const auto heightH = height * 0.5f; if (pY >= -heightH && pY <= heightH) { pY *= widthH / heightH; return sqrt(pX * pX + pY * pY) <= widthH; } } return false; } int EllipseBoundingBoxData::intersectsSegment(float xA, float yA, float xB, float yB, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { const auto intersectionCount = EllipseBoundingBoxData::ellipseIntersectsSegment( xA, yA, xB, yB, 0.0f, 0.0f, width * 0.5f, height * 0.5f, intersectionPointA, intersectionPointB, normalRadians); return intersectionCount; } int PolygonBoundingBoxData::polygonIntersectsSegment(float xA, float yA, float xB, float yB, const std::vector& vertices, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { if (xA == xB) { xA = xB + 0.000001f; } if (yA == yB) { yA = yB + 0.000001f; } const auto count = vertices.size(); const auto dXAB = xA - xB; const auto dYAB = yA - yB; const auto llAB = xA * yB - yA * xB; auto intersectionCount = 0; auto xC = vertices[count - 2]; auto yC = vertices[count - 1]; auto dMin = 0.0f; auto dMax = 0.0f; auto xMin = 0.0f; auto yMin = 0.0f; auto xMax = 0.0f; auto yMax = 0.0f; for (std::size_t i = 0; i < count; i += 2) { const auto xD = vertices[i]; const auto yD = vertices[i + 1]; if (xC == xD) { xC = xD + 0.000001f; } if (yC == yD) { yC = yD + 0.000001f; } const auto dXCD = xC - xD; const auto dYCD = yC - yD; const auto llCD = xC * yD - yC * xD; const auto ll = dXAB * dYCD - dYAB * dXCD; const auto x = (llAB * dXCD - dXAB * llCD) / ll; if (((x >= xC && x <= xD) || (x >= xD && x <= xC)) && (dXAB == 0.0f || (x >= xA && x <= xB) || (x >= xB && x <= xA))) { const auto y = (llAB * dYCD - dYAB * llCD) / ll; if (((y >= yC && y <= yD) || (y >= yD && y <= yC)) && (dYAB == 0.0f || (y >= yA && y <= yB) || (y >= yB && y <= yA))) { if (intersectionPointB != nullptr) { float d = x - xA; if (d < 0.0f) { d = -d; } if (intersectionCount == 0) { dMin = d; dMax = d; xMin = x; yMin = y; xMax = x; yMax = y; if (normalRadians != nullptr) { normalRadians->x = atan2(yD - yC, xD - xC) - Transform::PI * 0.5f; normalRadians->y = normalRadians->x; } } else { if (d < dMin) { dMin = d; xMin = x; yMin = y; if (normalRadians != nullptr) { normalRadians->x = atan2(yD - yC, xD - xC) - Transform::PI * 0.5f; } } if (d > dMax) { dMax = d; xMax = x; yMax = y; if (normalRadians != nullptr) { normalRadians->y = atan2(yD - yC, xD - xC) - Transform::PI * 0.5f; } } } intersectionCount++; } else { xMin = x; yMin = y; xMax = x; yMax = y; intersectionCount++; if (normalRadians != nullptr) { normalRadians->x = atan2(yD - yC, xD - xC) - Transform::PI * 0.5f; normalRadians->y = normalRadians->x; } break; } } } xC = xD; yC = yD; } if (intersectionCount == 1) { if (intersectionPointA != nullptr) { intersectionPointA->x = xMin; intersectionPointA->y = yMin; } if (intersectionPointB != nullptr) { intersectionPointB->x = xMin; intersectionPointB->y = yMin; } if (normalRadians != nullptr) { normalRadians->y = normalRadians->x + Transform::PI; } } else if (intersectionCount > 1) { intersectionCount++; if (intersectionPointA != nullptr) { intersectionPointA->x = xMin; intersectionPointA->y = yMin; } if (intersectionPointB != nullptr) { intersectionPointB->x = xMax; intersectionPointB->y = yMax; } } return intersectionCount; } void PolygonBoundingBoxData::_onClear() { BoundingBoxData::_onClear(); if (weight != nullptr) { weight->returnToPool(); } type = BoundingBoxType::Polygon; x = 0.0f; y = 0.0f; vertices.clear(); weight = nullptr; } bool PolygonBoundingBoxData::containsPoint(float pX, float pY) { auto isInSide = false; if (pX >= x && pX <= width && pY >= y && pY <= height) { for (std::size_t i = 0, l = vertices.size(), iP = l - 2; i < l; i += 2) { const auto yA = vertices[iP + 1]; const auto yB = vertices[i + 1]; if ((yB < pY && yA >= pY) || (yA < pY && yB >= pY)) { const auto xA = vertices[iP]; const auto xB = vertices[i]; if ((pY - yB) * (xA - xB) / (yA - yB) + xB < pX) { isInSide = !isInSide; } } iP = i; } } return isInSide; } int PolygonBoundingBoxData::intersectsSegment(float xA, float yA, float xB, float yB, Point* intersectionPointA, Point* intersectionPointB, Point* normalRadians) { auto intersectionCount = 0; if (RectangleBoundingBoxData::rectangleIntersectsSegment(xA, yA, xB, yB, x, y, x + width, y + height, nullptr, nullptr, nullptr) != 0) { intersectionCount = PolygonBoundingBoxData::polygonIntersectsSegment( xA, yA, xB, yB, vertices, intersectionPointA, intersectionPointB, normalRadians); } return intersectionCount; } DRAGONBONES_NAMESPACE_END