/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpFloat pentagon_mass = 0.0f; static cpFloat pentagon_moment = 0.0f; // Iterate over all of the bodies and reset the ones that have fallen offscreen. static void eachBody(cpBody* body, void* unused) { cpVect pos = cpBodyGetPosition(body); if (pos.y < -260) { cpFloat x = rand() / (cpFloat)RAND_MAX * 640 - 320; cpBodySetPosition(body, cpv(x, 260)); } } static void update(cpSpace* space, double dt) { if (ChipmunkDemoRightDown) { ChipmunkDemoRightDown = cpFalse; cpShape* nearest = cpSpacePointQueryNearest(space, ChipmunkDemoMouse, 0.0, GRAB_FILTER, NULL); if (nearest) { cpBody* body = cpShapeGetBody(nearest); if (cpBodyGetType(body) == CP_BODY_TYPE_STATIC) { cpBodySetType(body, CP_BODY_TYPE_DYNAMIC); cpBodySetMass(body, pentagon_mass); cpBodySetMoment(body, pentagon_moment); } else if (cpBodyGetType(body) == CP_BODY_TYPE_DYNAMIC) { cpBodySetType(body, CP_BODY_TYPE_STATIC); } } } cpSpaceEachBody(space, &eachBody, NULL); cpSpaceStep(space, dt); } #define NUM_VERTS 5 static cpSpace* init(void) { ChipmunkDemoMessageString = "Right click to make pentagons static/dynamic."; cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 5); cpSpaceSetGravity(space, cpv(0, -100)); cpBody *body, *staticBody = cpSpaceGetStaticBody(space); cpShape* shape; // Vertexes for a triangle shape. cpVect tris[] = { cpv(-15, -15), cpv(0, 10), cpv(15, -15), }; // Create the static triangles. for (int i = 0; i < 10; i++) { for (int j = 0; j < 6; j++) { cpFloat stagger = (j % 2) * 40; cpVect offset = cpv(i * 80 - 360 + stagger, j * 70 - 200); shape = cpSpaceAddShape(space, cpPolyShapeNew(staticBody, 3, tris, cpTransformTranslate(offset), 0.0)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); } } // Create vertexes for a pentagon shape. cpVect verts[NUM_VERTS]; for (int i = 0; i < NUM_VERTS; i++) { cpFloat angle = -2.0f * CP_PI * i / ((cpFloat)NUM_VERTS); verts[i] = cpv(10 * cos(angle), 10 * sin(angle)); } pentagon_mass = 1.0; pentagon_moment = cpMomentForPoly(1.0f, NUM_VERTS, verts, cpvzero, 0.0f); // Add lots of pentagons. for (int i = 0; i < 300; i++) { body = cpSpaceAddBody(space, cpBodyNew(pentagon_mass, pentagon_moment)); cpFloat x = rand() / (cpFloat)RAND_MAX * 640 - 320; cpBodySetPosition(body, cpv(x, 350)); shape = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpTransformIdentity, 0.0)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.4f); } return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Plink = { "Plink", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };