-------------------------------- -- @module DisplayManager -- @extend Ref -------------------------------- -- @function [parent=#DisplayManager] getDisplayRenderNode -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#DisplayManager] getAnchorPointInPoints -- @param self -- @return Vec2#Vec2 ret (return value: cc.Vec2) -------------------------------- -- @function [parent=#DisplayManager] getDisplayRenderNodeType -- @param self -- @return DisplayType#DisplayType ret (return value: ccs.DisplayType) -------------------------------- -- @function [parent=#DisplayManager] removeDisplay -- @param self -- @param #int int -------------------------------- -- @function [parent=#DisplayManager] setForceChangeDisplay -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#DisplayManager] init -- @param self -- @param #ccs.Bone bone -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#DisplayManager] getContentSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#DisplayManager] getBoundingBox -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- overload function: addDisplay(cc.Node, int) -- -- overload function: addDisplay(ccs.DisplayData, int) -- -- @function [parent=#DisplayManager] addDisplay -- @param self -- @param #ccs.DisplayData displaydata -- @param #int int -------------------------------- -- overload function: containPoint(float, float) -- -- overload function: containPoint(cc.Vec2) -- -- @function [parent=#DisplayManager] containPoint -- @param self -- @param #float float -- @param #float float -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#DisplayManager] changeDisplayWithIndex -- @param self -- @param #int int -- @param #bool bool -------------------------------- -- @function [parent=#DisplayManager] changeDisplayWithName -- @param self -- @param #string str -- @param #bool bool -------------------------------- -- @function [parent=#DisplayManager] isForceChangeDisplay -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#DisplayManager] getCurrentDisplayIndex -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#DisplayManager] getAnchorPoint -- @param self -- @return Vec2#Vec2 ret (return value: cc.Vec2) -------------------------------- -- @function [parent=#DisplayManager] getDecorativeDisplayList -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- @function [parent=#DisplayManager] isVisible -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#DisplayManager] setVisible -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#DisplayManager] create -- @param self -- @param #ccs.Bone bone -- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager) -------------------------------- -- @function [parent=#DisplayManager] DisplayManager -- @param self return nil