#include "controller.h" #include "testResource.h" #include "tests.h" #define LINE_SPACE 40 static CCPoint s_tCurPos = CCPointZero; static TestScene* CreateTestScene(int nIdx) { CCDirector::sharedDirector()->purgeCachedData(); TestScene* pScene = NULL; switch (nIdx) { case TEST_ACTIONS: pScene = new ActionsTestScene(); break; case TEST_TRANSITIONS: pScene = new TransitionsTestScene(); break; case TEST_PROGRESS_ACTIONS: pScene = new ProgressActionsTestScene(); break; case TEST_EFFECTS: pScene = new EffectTestScene(); break; case TEST_CLICK_AND_MOVE: pScene = new ClickAndMoveTestScene(); break; case TEST_ROTATE_WORLD: pScene = new RotateWorldTestScene(); break; case TEST_PARTICLE: pScene = new ParticleTestScene(); break; case TEST_EASE_ACTIONS: pScene = new ActionsEaseTestScene(); break; case TEST_MOTION_STREAK: pScene = new MotionStreakTestScene(); break; case TEST_DRAW_PRIMITIVES: pScene = new DrawPrimitivesTestScene(); break; case TEST_COCOSNODE: pScene = new CocosNodeTestScene(); break; case TEST_TOUCHES: pScene = new PongScene(); break; case TEST_MENU: pScene = new MenuTestScene(); break; case TEST_ACTION_MANAGER: pScene = new ActionManagerTestScene(); break; case TEST_LAYER: pScene = new LayerTestScene(); break; case TEST_SCENE: pScene = new SceneTestScene(); break; case TEST_PARALLAX: pScene = new ParallaxTestScene(); break; case TEST_TILE_MAP: pScene = new TileMapTestScene(); break; case TEST_INTERVAL: pScene = new IntervalTestScene(); break; case TEST_LABEL: pScene = new AtlasTestScene(); break; case TEST_TEXT_INPUT: pScene = new TextInputTestScene(); break; case TEST_SPRITE: pScene = new SpriteTestScene(); break; case TEST_SCHEDULER: pScene = new SchedulerTestScene(); break; case TEST_RENDERTEXTURE: pScene = new RenderTextureScene(); break; case TEST_TEXTURE2D: pScene = new TextureTestScene(); break; #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) case TEST_CHIPMUNK: pScene = new ChipmunkAccelTouchTestScene(); break; #endif case TEST_BOX2D: pScene = new Box2DTestScene(); break; case TEST_BOX2DBED: pScene = new Box2dTestBedScene(); break; case TEST_EFFECT_ADVANCE: pScene = new EffectAdvanceScene(); break; case TEST_ACCELEROMRTER: pScene = new AccelerometerTestScene(); break; #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA) case TEST_KEYPAD: pScene = new KeypadTestScene(); break; #endif case TEST_COCOSDENSHION: pScene = new CocosDenshionTestScene(); break; case TEST_PERFORMANCE: pScene = new PerformanceTestScene(); break; case TEST_ZWOPTEX: pScene = new ZwoptexTestScene(); break; #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) // bada don't support libcurl #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA) case TEST_CURL: pScene = new CurlTestScene(); break; #endif #endif case TEST_USERDEFAULT: pScene = new UserDefaultTestScene(); break; case TEST_BUGS: pScene = new BugsTestScene(); break; case TEST_FONTS: pScene = new FontTestScene(); break; case TEST_CURRENT_LANGUAGE: pScene = new CurrentLanguageTestScene(); break; #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) case TEST_TEXTURECACHE: pScene = new TextureCacheTestScene(); break; #endif case TEST_EXTENSIONS: { pScene = new ExtensionsTestScene(); } break; case TEST_SHADER: pScene = new ShaderTestScene(); break; case TEST_MUTITOUCH: pScene = new MutiTouchTestScene(); break; #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) case TEST_CLIPPINGNODE: pScene = new ClippingNodeTestScene(); break; #endif case TEST_FILEUTILS: pScene = new FileUtilsTestScene(); break; default: break; } return pScene; } TestController::TestController() : m_tBeginPos(CCPointZero) { // add close menu CCMenuItemImage *pCloseItem = CCMenuItemImage::create(s_pPathClose, s_pPathClose, this, menu_selector(TestController::closeCallback) ); CCMenu* pMenu =CCMenu::create(pCloseItem, NULL); pMenu->setPosition( CCPointZero ); pCloseItem->setPosition(ccp( VisibleRect::right().x - 30, VisibleRect::top().y - 30)); // add menu items for tests m_pItemMenu = CCMenu::create(); for (int i = 0; i < TESTS_COUNT; ++i) { // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE) // CCLabelBMFont* label = CCLabelBMFont::create(g_aTestNames[i].c_str(), "fonts/arial16.fnt"); // #else CCLabelTTF* label = CCLabelTTF::create(g_aTestNames[i].c_str(), "Arial", 24); // #endif CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(TestController::menuCallback)); m_pItemMenu->addChild(pMenuItem, i + 10000); pMenuItem->setPosition( ccp( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) )); } m_pItemMenu->setContentSize(CCSizeMake(VisibleRect::getVisibleRect().size.width, (TESTS_COUNT + 1) * (LINE_SPACE))); m_pItemMenu->setPosition(s_tCurPos); addChild(m_pItemMenu); setTouchEnabled(true); addChild(pMenu, 1); } TestController::~TestController() { } void TestController::menuCallback(CCObject * pSender) { // get the userdata, it's the index of the menu item clicked CCMenuItem* pMenuItem = (CCMenuItem *)(pSender); int nIdx = pMenuItem->getZOrder() - 10000; // create the test scene and run it TestScene* pScene = CreateTestScene(nIdx); if (pScene) { pScene->runThisTest(); pScene->release(); } } void TestController::closeCallback(CCObject * pSender) { CCDirector::sharedDirector()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif } void TestController::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); m_tBeginPos = touch->getLocation(); } void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint touchLocation = touch->getLocation(); float nMoveY = touchLocation.y - m_tBeginPos.y; CCPoint curPos = m_pItemMenu->getPosition(); CCPoint nextPos = ccp(curPos.x, curPos.y + nMoveY); if (nextPos.y < 0.0f) { m_pItemMenu->setPosition(CCPointZero); return; } if (nextPos.y > ((TESTS_COUNT + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)) { m_pItemMenu->setPosition(ccp(0, ((TESTS_COUNT + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); return; } m_pItemMenu->setPosition(nextPos); m_tBeginPos = touchLocation; s_tCurPos = nextPos; }